My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Elixir Collector Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Goblin Gang Minion Horde Wizard Elixir Collector Skeleton Army
Poison
Goblin Gang Minion Horde Wizard Elixir Collector Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Elixir Collector
Rocket
Minion Horde Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Mini P.E.K.K.A Minion Horde Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Giant
Minion Horde
Rage Giant
Mini P.E.K.K.A
Giant Goblin Gang Wizard Rage
Giant
Mini P.E.K.K.A Rage Goblin Gang Minion Horde Wizard
Wizard
Mini P.E.K.K.A Giant Rage
Elixir Collector
Rage
Minion Horde Giant Mini P.E.K.K.A Wizard
Skeleton Army

Defense Synergies 0 5

Goblin Gang
Mini P.E.K.K.A Skeleton Army
Minion Horde
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army
Giant
Wizard
Mini P.E.K.K.A Skeleton Army
Elixir Collector
Rage
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A Skeleton Army
Minion Horde Mini P.E.K.K.A Skeleton Army Goblin Gang
Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Minion Horde Goblin Gang Wizard
Minion Horde Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Skeleton Army Wizard
Minion Horde Goblin Gang Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Goblin Gang Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Mini P.E.K.K.A
Minion Horde Wizard Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Minion Horde Wizard Skeleton Army
Wizard
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Skeleton Army Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Minion Horde
Goblin Gang Minion Horde Mini P.E.K.K.A Skeleton Army
Wizard Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Skeleton Army Minion Horde
Mini P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Goblin Gang Skeleton Army Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Skeleton Army
Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard
Wizard
Minion Horde
Goblin Gang Minion Horde

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