My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Fire Spirit Spear Goblins Barbarians
Zap
Fire Spirit Spear Goblins
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians Valkyrie Wizard
The Log
Fire Spirit Spear Goblins Barbarians
Earthquake
Spear Goblins Barbarians Elixir Collector
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Barbarians Valkyrie Wizard
Fireball
Barbarians Wizard Elixir Collector
Poison
Spear Goblins Barbarians Wizard Elixir Collector
Lightning
Valkyrie Wizard Elixir Collector
Rocket
Barbarians Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Fireball Valkyrie Barbarians Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Spear Goblins Fireball Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant
Spear Goblins
Valkyrie Giant
Barbarians
Fireball
Giant
Valkyrie
Fire Spirit Spear Goblins Giant Wizard
Giant
Fire Spirit Spear Goblins Fireball Valkyrie Wizard
Wizard
Valkyrie Giant
Elixir Collector

Defense Synergies 0 6

Fire Spirit
Spear Goblins Valkyrie
Spear Goblins
Fire Spirit Barbarians Valkyrie
Barbarians
Spear Goblins
Fireball
Valkyrie
Valkyrie
Fire Spirit Spear Goblins Fireball Wizard
Giant
Wizard
Valkyrie
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Wizard
Barbarians Valkyrie
Barbarians Fire Spirit Valkyrie
Barbarians Valkyrie
Barbarians Fireball Valkyrie
Fireball Fire Spirit Spear Goblins Valkyrie
Fire Spirit Spear Goblins Fireball Wizard
Barbarians Fireball Valkyrie
Barbarians
Fire Spirit Spear Goblins Barbarians Valkyrie
Barbarians Valkyrie Spear Goblins Fireball Wizard
Spear Goblins Fireball Wizard
Barbarians Fire Spirit Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Barbarians
Barbarians
Barbarians Fireball
Barbarians Wizard Fireball Valkyrie
Fire Spirit Fireball Spear Goblins Barbarians Valkyrie Wizard
Valkyrie Wizard Fire Spirit Spear Goblins Barbarians Fireball
Barbarians
Valkyrie Wizard Fire Spirit Spear Goblins Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Fireball
Fireball Valkyrie Wizard
Barbarians Spear Goblins Valkyrie
Valkyrie Barbarians Fireball
Barbarians Valkyrie
Fire Spirit Fireball Wizard
Spear Goblins Barbarians Fireball Valkyrie
Barbarians Valkyrie
Spear Goblins Barbarians Fireball Valkyrie
Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Spear Goblins Fireball Valkyrie
Valkyrie Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Spear Goblins
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball
Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fire Spirit Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fire Spirit Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Spear Goblins Barbarians Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball

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