My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Three Musketeers P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Three Musketeers Bandit
Giant Snowball
Bats Minion Horde Three Musketeers
Zap
Bats Minion Horde Three Musketeers Bandit
Barbarian Barrel
Three Musketeers Royal Ghost Bandit
The Log
Three Musketeers Bandit
Earthquake
Elixir Collector
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Three Musketeers P.E.K.K.A Royal Ghost Bandit
Fireball
Minion Horde Elixir Collector Three Musketeers Bandit
Poison
Bats Minion Horde Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Bandit
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Royal Ghost Bandit Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Royal Ghost Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Bandit
Giant Snowball
P.E.K.K.A Minion Horde Three Musketeers Royal Ghost Bandit
Minion Horde
Giant Snowball
Elixir Collector
Three Musketeers
Giant Snowball Royal Ghost Bandit
P.E.K.K.A
Giant Snowball Bats
Royal Ghost
Giant Snowball Three Musketeers Bandit
Bandit
Bats Giant Snowball Three Musketeers Royal Ghost

Defense Synergies 0 9

Bats
Giant Snowball P.E.K.K.A Bandit
Giant Snowball
Bats Minion Horde Three Musketeers P.E.K.K.A Royal Ghost Bandit
Minion Horde
Giant Snowball
Elixir Collector
Three Musketeers
Giant Snowball Bandit
P.E.K.K.A
Bats Giant Snowball
Royal Ghost
Giant Snowball
Bandit
Bats Giant Snowball Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde P.E.K.K.A Bats Three Musketeers Bandit
Minion Horde Three Musketeers P.E.K.K.A Bats Giant Snowball Bandit
Minion Horde Three Musketeers P.E.K.K.A Bats Bandit
P.E.K.K.A
Bats Giant Snowball Royal Ghost Bandit
Bats Giant Snowball Minion Horde Three Musketeers
P.E.K.K.A Bandit
Minion Horde Three Musketeers P.E.K.K.A
Giant Snowball Minion Horde Royal Ghost Bandit
Bats Minion Horde Giant Snowball Royal Ghost Bandit
Minion Horde Three Musketeers Bats Giant Snowball
Minion Horde P.E.K.K.A Bats Giant Snowball Three Musketeers Bandit
Three Musketeers Bats Giant Snowball Minion Horde P.E.K.K.A Royal Ghost
P.E.K.K.A Minion Horde Three Musketeers Bandit
Minion Horde Giant Snowball Three Musketeers P.E.K.K.A Bandit
Minion Horde Three Musketeers Bats P.E.K.K.A
Bats Giant Snowball Minion Horde Three Musketeers Royal Ghost Bandit
Giant Snowball Bats Royal Ghost Bandit
P.E.K.K.A Three Musketeers
Royal Ghost Bats Giant Snowball Minion Horde P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball P.E.K.K.A Royal Ghost Bandit
Bandit Giant Snowball Royal Ghost
P.E.K.K.A Bandit Bats Minion Horde
P.E.K.K.A Bats Minion Horde Bandit
P.E.K.K.A Minion Horde Three Musketeers Bandit
Bats Giant Snowball Minion Horde Three Musketeers
P.E.K.K.A Bats Minion Horde Bandit
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Bats Giant Snowball Bandit
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Bats Minion Horde
P.E.K.K.A Giant Snowball
P.E.K.K.A Minion Horde Three Musketeers Bandit
Minion Horde Three Musketeers
Bats Minion Horde Three Musketeers P.E.K.K.A
Bats Giant Snowball Minion Horde P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Ghost Bandit
Giant Snowball Royal Ghost Bandit
Minion Horde Bandit
Giant Snowball Minion Horde
Bats Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Giant Snowball Bandit
Bats Giant Snowball Minion Horde Three Musketeers
Minion Horde Bandit
Giant Snowball
Giant Snowball Three Musketeers Bandit
Minion Horde Bandit
Giant Snowball
Giant Snowball Minion Horde Three Musketeers Bandit
Minion Horde Three Musketeers Bandit
Giant Snowball Three Musketeers
Bats Minion Horde
Giant Snowball Three Musketeers Bandit
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball Minion Horde
Giant Snowball
Minion Horde
Giant Snowball Royal Ghost Bandit
Giant Snowball Bandit
Bandit
Bats Giant Snowball Minion Horde
Bats Giant Snowball Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde Bandit
Giant Snowball Minion Horde
P.E.K.K.A Minion Horde
Giant Snowball
Minion Horde Bats Bandit
Giant Snowball Three Musketeers
Minion Horde Three Musketeers
Giant Snowball
Giant Snowball
Minion Horde Three Musketeers P.E.K.K.A
Bats Giant Snowball Minion Horde
Bats Giant Snowball
Giant Snowball Royal Ghost Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: