My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Battle Ram Furnace Barbarian Hut Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Battle Ram
Giant Snowball
Bats Skeleton Barrel Battle Ram Furnace Baby Dragon
Zap
Bats Skeleton Barrel Battle Ram Furnace
Barbarian Barrel
Skeleton Barrel Battle Ram Furnace Barbarian Hut
The Log
Skeleton Barrel Battle Ram Furnace Barbarian Hut
Earthquake
Furnace Barbarian Hut Elixir Collector
Arrows
Bats Skeleton Barrel Furnace
Royal Delivery
Bats Skeleton Barrel Battle Ram Baby Dragon
Fireball
Skeleton Barrel Battle Ram Furnace Barbarian Hut Elixir Collector Baby Dragon
Poison
Bats Skeleton Barrel Furnace Barbarian Hut Elixir Collector
Lightning
Battle Ram Furnace Barbarian Hut Elixir Collector Baby Dragon
Rocket
Furnace Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Battle Ram Elixir Collector Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Battle Ram Furnace Baby Dragon Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Barrel Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Barbarian Hut Battle Ram Baby Dragon
Arrows
Skeleton Barrel Battle Ram Barbarian Hut
Skeleton Barrel
Bats Arrows Battle Ram Furnace Barbarian Hut
Battle Ram
Bats Arrows Skeleton Barrel Furnace Barbarian Hut Baby Dragon
Furnace
Skeleton Barrel Battle Ram Barbarian Hut Baby Dragon
Barbarian Hut
Bats Arrows Skeleton Barrel Battle Ram Furnace Baby Dragon
Elixir Collector
Baby Dragon
Bats Battle Ram Furnace Barbarian Hut

Defense Synergies 1 6

Bats
Barbarian Hut Baby Dragon
Arrows
Furnace Barbarian Hut
Skeleton Barrel
Battle Ram
Furnace
Arrows Barbarian Hut Baby Dragon
Barbarian Hut
Bats Arrows Furnace Baby Dragon
Elixir Collector
Baby Dragon
Bats Furnace Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Skeleton Barrel Baby Dragon
Barbarian Hut Bats Furnace
Furnace Barbarian Hut Bats
Barbarian Hut Bats Furnace
Arrows
Arrows Bats Furnace Baby Dragon
Bats Furnace Arrows Barbarian Hut Baby Dragon
Barbarian Hut Arrows Skeleton Barrel Baby Dragon
Barbarian Hut Furnace
Bats Arrows Furnace Baby Dragon
Arrows Bats Furnace Barbarian Hut Baby Dragon
Furnace Barbarian Hut Bats
Barbarian Hut Bats Arrows Furnace Baby Dragon
Barbarian Hut Furnace
Barbarian Hut Furnace
Barbarian Hut Bats Arrows Furnace
Arrows Bats Furnace Barbarian Hut Baby Dragon
Arrows Furnace Baby Dragon Bats Barbarian Hut
Barbarian Hut
Bats Arrows Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace
Arrows Skeleton Barrel Baby Dragon
Bats Furnace Barbarian Hut
Bats Barbarian Hut
Barbarian Hut
Arrows Furnace Bats Skeleton Barrel Baby Dragon
Bats Furnace Barbarian Hut
Barbarian Hut
Bats Barbarian Hut Baby Dragon
Barbarian Hut
Bats
Arrows
Barbarian Hut
Furnace Barbarian Hut Baby Dragon
Bats Furnace Barbarian Hut Baby Dragon
Bats Arrows Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Barbarian Hut Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Barbarian Hut Baby Dragon
Arrows Skeleton Barrel Barbarian Hut
Arrows Furnace Baby Dragon
Arrows Bats Skeleton Barrel Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Skeleton Barrel Barbarian Hut Baby Dragon
Arrows Skeleton Barrel
Bats
Arrows Skeleton Barrel
Arrows Baby Dragon
Skeleton Barrel Barbarian Hut Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Furnace Barbarian Hut Baby Dragon
Arrows Skeleton Barrel Furnace Barbarian Hut Baby Dragon
Arrows Skeleton Barrel Furnace Barbarian Hut Baby Dragon
Arrows
Bats
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Baby Dragon
Arrows
Arrows Skeleton Barrel Barbarian Hut Baby Dragon
Arrows Furnace Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Bats Arrows Furnace Baby Dragon
Bats Skeleton Barrel
Arrows
Arrows
Arrows
Skeleton Barrel Bats Barbarian Hut
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows
Bats Baby Dragon
Bats
Skeleton Barrel Baby Dragon

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