My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Prince
Giant Snowball
Skeletons Fire Spirit Witch
Zap
Skeletons Fire Spirit Dark Prince Witch Prince
Barbarian Barrel
Skeletons Fire Spirit Dark Prince Witch
The Log
Skeletons Fire Spirit Dark Prince Witch Prince
Earthquake
Skeletons Elixir Collector Witch
Arrows
Skeletons Fire Spirit Witch
Royal Delivery
Skeletons Fire Spirit Dark Prince Witch Prince P.E.K.K.A
Fireball
Elixir Collector Witch
Poison
Elixir Collector Witch
Lightning
Elixir Collector Dark Prince Witch Prince
Rocket
Elixir Collector Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Dark Prince Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Dark Prince Freeze Witch Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Fire Spirit Dark Prince Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Dark Prince Prince
Elixir Collector
Dark Prince
Prince Fire Spirit Witch
Freeze
Witch
Dark Prince Prince P.E.K.K.A
Prince
Dark Prince Fire Spirit Witch
P.E.K.K.A
Fire Spirit Witch

Defense Synergies 0 9

Skeletons
Fire Spirit Dark Prince Witch Prince P.E.K.K.A
Fire Spirit
Skeletons P.E.K.K.A
Elixir Collector
Dark Prince
Skeletons Witch Prince
Freeze
Witch
Skeletons Dark Prince Prince
Prince
Skeletons Dark Prince Witch
P.E.K.K.A
Skeletons Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Skeletons Dark Prince Witch Prince
Witch Prince P.E.K.K.A Skeletons Fire Spirit Dark Prince Freeze
Witch Prince P.E.K.K.A Skeletons Dark Prince
Dark Prince Prince P.E.K.K.A
Freeze Skeletons Fire Spirit Dark Prince
Fire Spirit Freeze Witch
P.E.K.K.A
Witch P.E.K.K.A Skeletons Prince
Skeletons Fire Spirit Dark Prince Prince
Witch Skeletons Dark Prince Freeze
Witch
Prince P.E.K.K.A Skeletons Fire Spirit Dark Prince Freeze Witch
Fire Spirit Dark Prince Freeze Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Freeze Prince P.E.K.K.A
Skeletons Dark Prince Witch Prince P.E.K.K.A
Fire Spirit Dark Prince Witch Prince
Freeze Witch Fire Spirit Dark Prince
P.E.K.K.A Prince
Dark Prince Fire Spirit Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Witch Prince P.E.K.K.A
Prince
P.E.K.K.A Skeletons Dark Prince Witch Prince
Dark Prince Prince P.E.K.K.A
P.E.K.K.A Skeletons Dark Prince Witch Prince
Fire Spirit Skeletons Freeze Witch
Dark Prince Prince P.E.K.K.A Skeletons Witch
P.E.K.K.A Dark Prince Prince
Freeze P.E.K.K.A Skeletons Dark Prince Witch Prince
Witch P.E.K.K.A Skeletons
P.E.K.K.A Dark Prince Witch Prince
P.E.K.K.A Dark Prince Prince
Dark Prince Prince P.E.K.K.A Skeletons Witch
Witch
Witch Skeletons Dark Prince Freeze Prince P.E.K.K.A
Dark Prince Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Dark Prince Freeze Prince
Fire Spirit Dark Prince
Fire Spirit Freeze Witch
Fire Spirit Witch
Fire Spirit Freeze
Fire Spirit Prince
Dark Prince Prince
Fire Spirit
Fire Spirit
Freeze
Prince
Witch
Freeze
Fire Spirit Dark Prince Prince
Fire Spirit Witch
Prince
Prince
Freeze Fire Spirit Dark Prince Witch
Witch
Witch
Witch Prince
Fire Spirit Witch
Freeze Witch
Freeze
P.E.K.K.A Prince
Fire Spirit Dark Prince Freeze Witch Prince
Fire Spirit Witch
Freeze
Dark Prince Prince
Dark Prince Prince P.E.K.K.A
Freeze Witch
Witch
Dark Prince Freeze Witch Prince

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