My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Bomb Tower Wizard Clone Night Witch
The Log
Clone
Earthquake
Bomb Tower Elixir Collector Clone
Arrows
Clone Night Witch
Royal Delivery
Wizard Clone Night Witch
Fireball
Bomb Tower Wizard Elixir Collector Clone Night Witch
Poison
Bomb Tower Wizard Elixir Collector Clone Night Witch
Lightning
Bomb Tower Wizard Elixir Collector Night Witch
Rocket
Bomb Tower Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Clone Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Tornado Bomb Tower Night Witch Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Clone Tornado Bomb Tower

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Wizard
Tornado Rage Golem
Elixir Collector
Rage
Wizard Night Witch
Clone
Golem Night Witch
Tornado
Wizard Golem Night Witch
Golem
Clone Night Witch Wizard Tornado
Night Witch
Clone Golem Rage Tornado

Defense Synergies 2 0

Bomb Tower
Tornado
Wizard
Tornado
Elixir Collector
Rage
Clone
Tornado
Bomb Tower Wizard
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bomb Tower Night Witch
Bomb Tower Tornado Night Witch
Bomb Tower Night Witch
Bomb Tower Tornado
Tornado Bomb Tower Night Witch
Tornado Bomb Tower Wizard Night Witch
Bomb Tower
Bomb Tower Tornado Night Witch
Tornado Night Witch
Bomb Tower Wizard Tornado Night Witch
Wizard Tornado Night Witch
Bomb Tower Night Witch Wizard
Bomb Tower Wizard Tornado Night Witch
Bomb Tower
Bomb Tower Tornado
Bomb Tower Wizard Tornado Night Witch
Bomb Tower Wizard Tornado Night Witch
Bomb Tower Wizard Tornado
Bomb Tower Tornado
Wizard Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower Wizard
Bomb Tower
Tornado Night Witch
Night Witch
Wizard Bomb Tower Tornado
Bomb Tower Night Witch
Bomb Tower
Bomb Tower Tornado
Bomb Tower
Tornado
Bomb Tower Wizard Night Witch
Wizard Bomb Tower
Bomb Tower Tornado Night Witch
Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Wizard
Wizard Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Tornado Night Witch
Wizard Tornado
Wizard Tornado
Wizard
Wizard
Tornado
Night Witch
Wizard
Wizard Tornado
Night Witch
Wizard Tornado
Tornado
Tornado Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado Night Witch
Wizard
Night Witch
Wizard Night Witch
Wizard
Night Witch
Wizard Tornado
Wizard
Wizard
Tornado
Tornado
Tornado
Tornado

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