My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Night Witch Sparky
Giant Snowball
Minions Minion Horde Night Witch
Zap
Minions Minion Horde Night Witch Sparky
Barbarian Barrel
Wizard Night Witch Sparky
The Log
Sparky
Earthquake
Elixir Collector
Arrows
Minions Minion Horde Night Witch
Royal Delivery
Minions Minion Horde Wizard Night Witch Sparky
Fireball
Minions Minion Horde Wizard Elixir Collector Night Witch Sparky
Poison
Minions Minion Horde Wizard Elixir Collector Night Witch Sparky
Lightning
Wizard Elixir Collector Night Witch Sparky
Rocket
Minion Horde Wizard Elixir Collector Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Night Witch Minion Horde Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Minions Night Witch Minion Horde

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Sparky
Minion Horde
Rage Giant Sparky
Giant
Minions Rage Night Witch Sparky Minion Horde Wizard
Wizard
Giant Rage Sparky
Elixir Collector
Rage
Minions Minion Horde Giant Sparky Wizard Night Witch
Night Witch
Giant Rage
Sparky
Giant Rage Minions Minion Horde Wizard

Defense Synergies 0 1

Minions
Minion Horde
Sparky
Giant
Wizard
Elixir Collector
Rage
Night Witch
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Wizard Sparky
Minion Horde Sparky Minions Night Witch
Minion Horde Sparky Minions Night Witch
Minion Horde Night Witch Sparky Minions
Sparky
Minions Night Witch
Minions Minion Horde Wizard Night Witch
Sparky
Minion Horde Sparky Minions Night Witch
Minion Horde Night Witch Sparky
Minions Minion Horde Wizard Night Witch
Minions Minion Horde Wizard Night Witch
Minion Horde Night Witch Sparky Minions Wizard
Wizard Sparky Minions Minion Horde Night Witch
Sparky Minion Horde
Minion Horde Sparky
Minion Horde Wizard Sparky Minions Night Witch
Minions Minion Horde Wizard Night Witch
Wizard Minions
Sparky
Wizard Minions Minion Horde Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Wizard
Minions Minion Horde Sparky
Minion Horde Night Witch Sparky
Minion Horde Night Witch Sparky
Wizard Minions Minion Horde
Sparky Minions Minion Horde Night Witch
Minion Horde Sparky
Minion Horde Minions Sparky
Minion Horde Sparky
Minions Minion Horde Sparky
Minion Horde Wizard Night Witch Sparky
Wizard Minion Horde Sparky
Sparky Minions Minion Horde Night Witch
Minions Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Minion Horde Sparky
Sparky
Wizard Minion Horde Sparky
Wizard Minions Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Minions Minion Horde Night Witch Sparky
Minion Horde Wizard Sparky
Wizard
Sparky
Minions Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minions Minion Horde Night Witch Sparky
Wizard Sparky
Wizard
Minions Minion Horde Night Witch Sparky
Wizard
Sparky
Minion Horde
Wizard Sparky
Minion Horde
Wizard Sparky
Wizard Sparky
Sparky
Minion Horde Wizard Night Witch Sparky
Minions Minion Horde Wizard
Minion Horde Night Witch Sparky
Minion Horde Wizard Night Witch Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Minions Night Witch
Wizard
Minion Horde Wizard Sparky
Wizard
Sparky
Minion Horde Sparky
Minions Minion Horde Sparky
Sparky

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