My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Three Musketeers Giant Skeleton
Giant Snowball
Minions Barbarians Three Musketeers
Zap
Minions Three Musketeers
Barbarian Barrel
Barbarians Elite Barbarians Three Musketeers Giant Skeleton
The Log
Barbarians Elite Barbarians Three Musketeers Giant Skeleton
Earthquake
Barbarians Elixir Collector
Arrows
Minions
Royal Delivery
Minions Barbarians Elite Barbarians Three Musketeers Giant Skeleton
Fireball
Minions Barbarians Elite Barbarians Elixir Collector Three Musketeers
Poison
Minions Barbarians Elixir Collector Three Musketeers
Lightning
Elite Barbarians Elixir Collector Three Musketeers
Rocket
Barbarians Elite Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Barbarians Elite Barbarians Elixir Collector Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Minions Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Skeleton
Minions
Rage Elite Barbarians Giant Skeleton
Barbarians
Elite Barbarians
Arrows Rage Minions Three Musketeers
Elixir Collector
Three Musketeers
Elite Barbarians Rage
Rage
Minions Elite Barbarians Three Musketeers Giant Skeleton
Giant Skeleton
Arrows Minions Rage

Defense Synergies 0 3

Arrows
Barbarians Giant Skeleton
Minions
Giant Skeleton
Barbarians
Arrows
Elite Barbarians
Elixir Collector
Three Musketeers
Rage
Giant Skeleton
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Elite Barbarians Minions Three Musketeers
Barbarians Three Musketeers Minions Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Three Musketeers Minions
Arrows Barbarians Elite Barbarians Giant Skeleton
Arrows Minions
Minions Three Musketeers Arrows
Arrows Barbarians Giant Skeleton
Barbarians Three Musketeers Minions Elite Barbarians
Elite Barbarians Barbarians Giant Skeleton
Minions Barbarians Arrows Giant Skeleton
Arrows Minions Three Musketeers
Barbarians Minions Elite Barbarians Three Musketeers Giant Skeleton
Three Musketeers Arrows Minions Barbarians
Barbarians Elite Barbarians Three Musketeers
Barbarians Elite Barbarians Three Musketeers
Barbarians Three Musketeers Arrows Minions Elite Barbarians
Arrows Minions Barbarians Elite Barbarians Three Musketeers
Arrows Minions Barbarians Giant Skeleton
Barbarians Elite Barbarians Three Musketeers
Arrows Minions Barbarians Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Giant Skeleton
Arrows Elite Barbarians
Barbarians Giant Skeleton Minions Elite Barbarians
Giant Skeleton Barbarians Elite Barbarians
Barbarians Giant Skeleton Elite Barbarians Three Musketeers
Arrows Minions Three Musketeers
Minions Barbarians Elite Barbarians Giant Skeleton
Giant Skeleton Barbarians Elite Barbarians
Giant Skeleton Minions Barbarians Elite Barbarians
Barbarians Three Musketeers
Minions Barbarians Elite Barbarians Giant Skeleton
Arrows Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Giant Skeleton Three Musketeers
Barbarians Three Musketeers
Barbarians Elite Barbarians Minions Three Musketeers Giant Skeleton
Arrows Minions Barbarians Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Barbarians Giant Skeleton
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Minions Elite Barbarians Three Musketeers
Arrows
Arrows
Elite Barbarians Three Musketeers
Arrows Minions
Arrows Elite Barbarians
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Minions
Arrows Three Musketeers
Arrows
Minions Giant Skeleton
Arrows
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Elite Barbarians Arrows
Minions
Elite Barbarians
Arrows
Arrows
Giant Skeleton
Arrows
Minions Barbarians
Arrows Three Musketeers
Arrows
Three Musketeers
Arrows
Arrows Giant Skeleton
Elite Barbarians Three Musketeers
Minions Elite Barbarians Giant Skeleton
Giant Skeleton

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