My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Sparky
Giant Snowball
Musketeer Hog Rider
Zap
Royal Giant Sparky
Barbarian Barrel
Elite Barbarians Musketeer Wizard Sparky
The Log
Royal Giant Elite Barbarians Musketeer Hog Rider Sparky
Earthquake
Hog Rider Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Musketeer Hog Rider Wizard Sparky
Fireball
Elite Barbarians Musketeer Hog Rider Wizard Elixir Collector Sparky
Poison
Musketeer Wizard Elixir Collector Sparky
Lightning
Elite Barbarians Musketeer Wizard Elixir Collector Sparky
Rocket
Elite Barbarians Musketeer Hog Rider Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Hog Rider Wizard Royal Giant Elite Barbarians Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Musketeer Hog Rider Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Sparky Royal Giant Musketeer
Royal Giant
Zap Elite Barbarians Musketeer Hog Rider Wizard Sparky
Elite Barbarians
Zap Royal Giant Hog Rider Wizard Sparky
Musketeer
Hog Rider Zap Royal Giant
Hog Rider
Zap Musketeer Royal Giant Elite Barbarians Wizard
Wizard
Royal Giant Elite Barbarians Hog Rider Sparky
Elixir Collector
Sparky
Zap Royal Giant Elite Barbarians Wizard

Defense Synergies 0 4

Zap
Elite Barbarians Musketeer Sparky
Royal Giant
Elite Barbarians
Zap Wizard
Musketeer
Zap
Hog Rider
Wizard
Elite Barbarians
Elixir Collector
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Sparky
Elite Barbarians Sparky Zap Musketeer
Sparky Elite Barbarians Musketeer
Elite Barbarians Sparky Musketeer
Elite Barbarians Sparky
Zap Musketeer
Musketeer Zap Wizard
Zap Musketeer Sparky
Sparky Elite Barbarians Musketeer
Elite Barbarians Musketeer Sparky
Zap Musketeer Wizard
Musketeer Zap Wizard
Sparky Zap Elite Barbarians Musketeer Wizard
Wizard Sparky Zap
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Wizard Sparky Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Wizard
Zap Wizard Musketeer
Sparky Elite Barbarians Musketeer
Wizard Elite Barbarians Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Sparky
Zap Elite Barbarians Musketeer Wizard
Zap Elite Barbarians Musketeer Sparky
Zap Elite Barbarians Musketeer Sparky
Elite Barbarians Musketeer Sparky
Wizard Zap Musketeer
Sparky Elite Barbarians Musketeer
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Musketeer Sparky
Elite Barbarians Musketeer Sparky
Zap Elite Barbarians
Elite Barbarians Wizard Sparky
Wizard Musketeer Sparky
Elite Barbarians Sparky Zap Musketeer
Zap Elite Barbarians Musketeer Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Zap Musketeer
Sparky
Musketeer Sparky
Wizard Zap Sparky
Wizard Zap Musketeer
Musketeer Wizard Sparky
Zap Wizard
Zap Wizard
Elite Barbarians Musketeer Sparky
Zap Musketeer Wizard Sparky
Zap Musketeer Wizard
Elite Barbarians Musketeer Sparky
Musketeer
Zap Elite Barbarians Musketeer Sparky
Zap Musketeer Wizard Sparky
Musketeer Wizard Sparky
Sparky
Sparky
Zap Musketeer Wizard Sparky
Zap Wizard
Musketeer Sparky
Wizard
Musketeer Sparky
Zap Musketeer
Zap Wizard Sparky
Zap Musketeer Wizard Sparky
Zap Musketeer Wizard Sparky
Zap Musketeer Sparky
Elite Barbarians Zap Musketeer Wizard Sparky
Zap Musketeer Wizard
Elite Barbarians Sparky
Zap Musketeer Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard Sparky
Zap Musketeer Wizard
Zap Sparky
Elite Barbarians Musketeer Sparky
Zap Elite Barbarians Musketeer Sparky
Zap Musketeer
Zap Musketeer Sparky

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