My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Three Musketeers Guards
Giant Snowball
Minions Battle Ram Three Musketeers Guards
Zap
Minions Battle Ram Three Musketeers Guards
Barbarian Barrel
Battle Ram Three Musketeers Guards
The Log
Battle Ram Three Musketeers Guards
Earthquake
Elixir Collector Guards
Arrows
Minions Guards
Royal Delivery
Minions Battle Ram Three Musketeers Guards P.E.K.K.A
Fireball
Minions Battle Ram Elixir Collector Three Musketeers
Poison
Minions Elixir Collector Three Musketeers Guards
Lightning
Ice Golem Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Elixir Collector Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Guards Battle Ram Poison Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Minions Guards Battle Ram

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Ice Golem Battle Ram P.E.K.K.A
Ice Golem
Battle Ram Three Musketeers Minions
Battle Ram
Ice Golem Poison Minions Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Ice Golem Battle Ram Guards
Guards
Three Musketeers
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Poison Minions Battle Ram

Defense Synergies 1 5

Minions
Ice Golem P.E.K.K.A
Ice Golem
Minions Three Musketeers Guards Poison
Battle Ram
Elixir Collector
Three Musketeers
Ice Golem
Guards
Ice Golem Poison
Poison
Ice Golem Guards
P.E.K.K.A
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem
P.E.K.K.A Minions Three Musketeers
Three Musketeers P.E.K.K.A Minions
Three Musketeers P.E.K.K.A Minions Guards
Poison P.E.K.K.A
Minions Guards
Minions Three Musketeers Poison
Ice Golem Poison P.E.K.K.A
Three Musketeers P.E.K.K.A Minions
Guards Ice Golem
Minions Guards Poison Ice Golem
Minions Three Musketeers Poison
P.E.K.K.A Minions Three Musketeers Guards
Three Musketeers Minions Guards Poison P.E.K.K.A
P.E.K.K.A Three Musketeers
Three Musketeers P.E.K.K.A
Three Musketeers Minions Poison P.E.K.K.A
Minions Three Musketeers Guards
Poison Minions Ice Golem Guards
P.E.K.K.A Three Musketeers
Minions Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem P.E.K.K.A
Poison Ice Golem
Guards P.E.K.K.A Minions Ice Golem
Guards P.E.K.K.A Ice Golem
P.E.K.K.A Three Musketeers Guards
Poison Minions Ice Golem Three Musketeers
Guards P.E.K.K.A Minions Ice Golem
P.E.K.K.A
P.E.K.K.A Minions Ice Golem Poison
P.E.K.K.A Three Musketeers Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Ice Golem Three Musketeers Guards
Three Musketeers
Guards Minions Ice Golem Three Musketeers Poison P.E.K.K.A
Minions Poison Ice Golem P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Guards
Poison
Poison
Ice Golem Guards Poison
Poison
Poison Minions Ice Golem
Poison
Poison Ice Golem
Poison
Minions Three Musketeers Guards Poison
Poison
Poison
Poison Ice Golem Three Musketeers
Minions Poison
Ice Golem Poison
Three Musketeers Poison
Three Musketeers Poison
Three Musketeers Poison
Minions
Three Musketeers Poison
Poison
Minions Poison
Poison
Poison
Ice Golem Poison
Poison
Poison
Poison
Poison Ice Golem
Minions Guards Poison
Poison
Poison
P.E.K.K.A
Poison
Minions Guards
Poison Three Musketeers
Poison Three Musketeers
Ice Golem Poison
Poison
Three Musketeers P.E.K.K.A
Minions Guards Poison
Poison
Poison

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