My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Minions Goblin Gang Battle Ram Three Musketeers
Zap
Minions Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers
Fireball
Minions Goblin Gang Battle Ram Elixir Collector Three Musketeers
Poison
Minions Goblin Gang Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Mini P.E.K.K.A Battle Ram Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A Battle Ram
Minions
Mini P.E.K.K.A Battle Ram Golem
Goblin Gang
Mini P.E.K.K.A Battle Ram Three Musketeers Golem
Mini P.E.K.K.A
Arrows Minions Goblin Gang Golem
Battle Ram
Arrows Minions Goblin Gang Three Musketeers
Elixir Collector
Three Musketeers
Goblin Gang Battle Ram
Golem
Arrows Minions Goblin Gang Mini P.E.K.K.A

Defense Synergies 0 2

Arrows
Mini P.E.K.K.A
Minions
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang
Battle Ram
Elixir Collector
Three Musketeers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A Minions Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers Minions
Mini P.E.K.K.A Three Musketeers Minions Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Minions
Minions Three Musketeers Arrows Goblin Gang
Arrows
Mini P.E.K.K.A Three Musketeers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Arrows
Arrows Minions Three Musketeers Goblin Gang
Mini P.E.K.K.A Minions Goblin Gang Three Musketeers
Three Musketeers Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers
Three Musketeers Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Minions Goblin Gang Three Musketeers
Arrows Minions
Mini P.E.K.K.A Three Musketeers
Goblin Gang Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Three Musketeers
Arrows Minions Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Goblin Gang Three Musketeers
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Minions Mini P.E.K.K.A Three Musketeers
Arrows Minions Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A Three Musketeers
Arrows
Arrows
Three Musketeers
Arrows Minions
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Three Musketeers
Arrows
Minions
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows Three Musketeers
Arrows
Goblin Gang Mini P.E.K.K.A Three Musketeers
Arrows
Arrows
Three Musketeers
Minions Goblin Gang

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: