My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Fireball
Elixir Collector Baby Dragon Electro Wizard Lumberjack
Poison
Elixir Collector Electro Wizard
Lightning
Mini P.E.K.K.A Elixir Collector Baby Dragon Electro Wizard Lumberjack
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Baby Dragon Electro Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Baby Dragon Golem Lumberjack
Mini P.E.K.K.A
Zap Baby Dragon Lightning Golem Electro Wizard Lumberjack
Elixir Collector
Baby Dragon
Golem Zap Mini P.E.K.K.A Lightning Electro Wizard Lumberjack
Lightning
Golem Mini P.E.K.K.A Baby Dragon
Golem
Baby Dragon Lightning Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Baby Dragon Golem Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Baby Dragon Golem Electro Wizard

Defense Synergies 3 5

Zap
Mini P.E.K.K.A Electro Wizard Baby Dragon Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Baby Dragon
Elixir Collector
Baby Dragon
Zap Mini P.E.K.K.A Lumberjack
Lightning
Golem
Electro Wizard
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Lightning Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard
Lightning Mini P.E.K.K.A Lumberjack
Zap Baby Dragon Electro Wizard Lumberjack
Lightning Electro Wizard Zap Baby Dragon
Lightning Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Baby Dragon Lumberjack
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Lightning Electro Wizard
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Mini P.E.K.K.A Lightning Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Lightning Lumberjack
Lumberjack Zap Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Lumberjack
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Lightning Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Lightning Electro Wizard Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Lumberjack
Lightning Zap Electro Wizard
Mini P.E.K.K.A Lightning Lumberjack
Baby Dragon
Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Lightning Lumberjack
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Mini P.E.K.K.A Electro Wizard Lumberjack
Lightning Zap Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Electro Wizard
Lightning Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Lightning
Lightning Zap
Zap Baby Dragon Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Electro Wizard

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