My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Baby Dragon Dark Prince Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Mega Minion Baby Dragon
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince
The Log
Dark Prince Prince
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mega Minion Baby Dragon Dark Prince Prince
Fireball
Mega Minion Elixir Collector Baby Dragon
Poison
Mega Minion Elixir Collector
Lightning
Mega Minion Elixir Collector Baby Dragon Dark Prince Prince
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Tornado Baby Dragon Dark Prince Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Baby Dragon Dark Prince Prince Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Tornado Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Baby Dragon
Elixir Collector
Tornado
Baby Dragon Dark Prince Golem The Log
Baby Dragon
Tornado Golem Mega Minion Dark Prince Prince
Dark Prince
Prince Tornado Baby Dragon Golem
Prince
Dark Prince Baby Dragon Golem The Log
Golem
Mega Minion Baby Dragon Tornado Dark Prince Prince The Log
The Log
Tornado Prince Golem

Defense Synergies 1 13

Mega Minion
Tornado Baby Dragon Dark Prince The Log
Elixir Collector
Tornado
Mega Minion Baby Dragon Dark Prince Prince The Log
Baby Dragon
Mega Minion Tornado Dark Prince Prince The Log
Dark Prince
Mega Minion Tornado Baby Dragon Prince The Log
Prince
The Log Tornado Baby Dragon Dark Prince
Golem
The Log
Prince Mega Minion Tornado Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Mega Minion Dark Prince Prince The Log
Tornado Prince Mega Minion Dark Prince
Prince Mega Minion Dark Prince
Tornado Dark Prince Prince The Log
Tornado The Log Mega Minion Baby Dragon Dark Prince
Mega Minion Tornado Baby Dragon
Baby Dragon The Log
Tornado Prince
Tornado Dark Prince Prince
Mega Minion Tornado Baby Dragon Dark Prince The Log
Mega Minion Tornado Baby Dragon
Prince Dark Prince The Log
Mega Minion Tornado Baby Dragon Dark Prince Prince The Log
Prince
Tornado Prince The Log
Tornado Dark Prince Prince
Mega Minion Tornado Baby Dragon Dark Prince Prince The Log
Tornado Baby Dragon The Log Mega Minion Dark Prince
Tornado Prince
Dark Prince Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince
Mega Minion Baby Dragon Prince The Log
Dark Prince Prince The Log
Dark Prince Prince Tornado The Log
Dark Prince Prince
Tornado Baby Dragon
Dark Prince Prince Mega Minion
Dark Prince Prince
Mega Minion Tornado Baby Dragon Dark Prince Prince The Log
Mega Minion
Mega Minion Dark Prince Prince
Tornado Dark Prince Prince The Log
Dark Prince Prince
Baby Dragon
Mega Minion Tornado Baby Dragon Dark Prince Prince The Log
Mega Minion Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Dark Prince Prince The Log
Baby Dragon Dark Prince The Log
Mega Minion Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon
The Log Tornado
Tornado Prince
Tornado Dark Prince Prince The Log
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado
Mega Minion Baby Dragon Dark Prince Prince The Log
Tornado Baby Dragon The Log
Baby Dragon Prince The Log
Tornado
Tornado Prince The Log
Baby Dragon The Log
Tornado The Log Baby Dragon Dark Prince
Mega Minion
The Log Tornado Baby Dragon
Tornado Baby Dragon Prince The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon
Mega Minion
Mega Minion
The Log
Prince
The Log
Dark Prince Prince
Mega Minion Tornado Baby Dragon
The Log
Mega Minion Baby Dragon Dark Prince Prince
The Log Baby Dragon
Tornado
Mega Minion Dark Prince Prince
Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon Dark Prince Prince The Log

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