My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Baby Dragon Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Bandit
Giant Snowball
Guards Clone Baby Dragon Witch
Zap
Guards Clone Witch Bandit
Barbarian Barrel
Knight Guards Clone Witch Bandit
The Log
Guards Clone Witch Bandit
Earthquake
Elixir Collector Guards Clone Witch
Arrows
Guards Clone Witch
Royal Delivery
Knight Guards Clone Baby Dragon Witch Bandit
Fireball
Elixir Collector Clone Baby Dragon Witch Bandit
Poison
Elixir Collector Guards Clone Witch
Lightning
Knight Elixir Collector Baby Dragon Witch Bandit
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Guards Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Clone Bandit Baby Dragon Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Guards Clone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Witch The Log
Elixir Collector
Guards
Clone The Log Bandit
Clone
Guards Baby Dragon Witch
Baby Dragon
Knight Clone Witch Bandit
Witch
Knight Clone Baby Dragon Bandit
The Log
Knight Guards Bandit
Bandit
Guards Baby Dragon Witch The Log

Defense Synergies 0 12

Knight
Baby Dragon Witch The Log
Elixir Collector
Guards
Baby Dragon Witch The Log
Clone
Baby Dragon
Knight Guards Witch The Log Bandit
Witch
Knight Guards Baby Dragon The Log Bandit
The Log
Knight Guards Baby Dragon Witch Bandit
Bandit
Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log
Knight Witch The Log Bandit
Witch Knight Bandit
Witch Knight Guards Bandit
The Log
The Log Guards Baby Dragon Bandit
Baby Dragon Witch
Baby Dragon The Log Bandit
Witch
Knight Guards Bandit
Guards Witch Knight Baby Dragon The Log Bandit
Baby Dragon Witch
Knight Guards Witch The Log Bandit
Guards Baby Dragon Witch The Log
Knight Bandit
The Log Bandit
Knight Witch
Knight Guards Baby Dragon Witch The Log Bandit
Baby Dragon Witch The Log Knight Guards Bandit
Knight Guards Baby Dragon Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Witch Bandit
Bandit Knight Baby Dragon The Log
Guards Bandit Knight Witch The Log
Guards Knight The Log Bandit
Knight Guards Witch Bandit
Baby Dragon Witch
Guards Knight Witch Bandit
Knight
Knight Baby Dragon Witch The Log Bandit
Witch Guards
Knight Guards Witch
Guards The Log
Knight Guards Witch Bandit
Baby Dragon Witch
Guards Witch Knight Baby Dragon The Log
Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Knight Guards The Log
Baby Dragon The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log Bandit
Guards
Knight The Log Bandit
Baby Dragon
Knight Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon Witch The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch Bandit
Baby Dragon Witch The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Witch
Guards Witch
The Log Bandit
The Log
Guards Witch Bandit
Baby Dragon Witch
The Log
Knight Baby Dragon
The Log Baby Dragon
Guards Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Bandit

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