My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Elixir Collector Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Mega Minion Skeleton Army
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Skeleton Army Ice Wizard
The Log
Barbarians Royal Giant Skeleton Army
Earthquake
Barbarians Elixir Collector Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Mega Minion Skeleton Army Ice Wizard
Fireball
Minions Barbarians Mega Minion Elixir Collector Skeleton Army Ice Wizard
Poison
Minions Barbarians Mega Minion Elixir Collector Skeleton Army Ice Wizard
Lightning
Mega Minion Elixir Collector Ice Wizard
Rocket
Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Skeleton Army Ice Wizard Barbarians Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Minions Royal Giant Ice Wizard
Minions
Royal Giant Zap
Barbarians
Royal Giant
Minions Ice Wizard Zap Mega Minion
Mega Minion
Zap Royal Giant
Elixir Collector
Skeleton Army
Ice Wizard
Royal Giant Zap

Defense Synergies 1 9

Zap
Mega Minion Minions Barbarians Skeleton Army Ice Wizard
Minions
Zap Ice Wizard
Barbarians
Zap Skeleton Army
Royal Giant
Mega Minion
Zap Skeleton Army Ice Wizard
Elixir Collector
Skeleton Army
Zap Barbarians Mega Minion Ice Wizard
Ice Wizard
Zap Minions Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion
Barbarians Skeleton Army Zap Minions Mega Minion Ice Wizard
Barbarians Skeleton Army Minions Mega Minion Ice Wizard
Barbarians Skeleton Army Minions Mega Minion Ice Wizard
Barbarians Skeleton Army
Skeleton Army Zap Minions Mega Minion Ice Wizard
Minions Mega Minion Zap Ice Wizard
Zap Barbarians
Barbarians Minions Skeleton Army Ice Wizard
Skeleton Army Barbarians Ice Wizard
Minions Barbarians Skeleton Army Ice Wizard Zap Mega Minion
Minions Mega Minion Zap Ice Wizard
Barbarians Skeleton Army Zap Minions Ice Wizard
Skeleton Army Zap Minions Barbarians Mega Minion
Barbarians Skeleton Army
Barbarians Skeleton Army Zap
Barbarians Minions Skeleton Army
Zap Minions Barbarians Mega Minion Skeleton Army Ice Wizard
Zap Minions Barbarians Mega Minion Ice Wizard
Barbarians
Skeleton Army Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap
Zap Mega Minion
Barbarians Skeleton Army Zap Minions
Skeleton Army Zap Barbarians
Barbarians Skeleton Army
Zap Minions Ice Wizard
Skeleton Army Minions Barbarians Mega Minion Ice Wizard
Barbarians Skeleton Army
Zap Minions Barbarians Mega Minion Skeleton Army
Barbarians Mega Minion Skeleton Army
Minions Barbarians Mega Minion
Skeleton Army Zap Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Skeleton Army Zap Minions Mega Minion
Minions Zap Barbarians Mega Minion Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians
Zap
Zap Minions Mega Minion Ice Wizard
Zap Ice Wizard
Zap
Minions
Zap
Zap
Minions
Zap
Zap
Minions
Zap Mega Minion
Zap
Minions
Zap Barbarians
Zap Ice Wizard
Mega Minion
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard
Zap Minions Mega Minion
Mega Minion
Zap
Zap
Zap Minions Barbarians Skeleton Army
Zap Mega Minion Ice Wizard
Mega Minion
Zap
Zap
Mega Minion
Zap Minions
Zap
Zap

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