My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant
Giant Snowball
Archers Barbarians Minion Horde Musketeer
Zap
Archers Minion Horde
Barbarian Barrel
Archers Barbarians Musketeer
The Log
Archers Barbarians Musketeer
Earthquake
Archers Barbarians Elixir Collector
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Musketeer
Fireball
Archers Barbarians Minion Horde Musketeer Elixir Collector
Poison
Archers Barbarians Minion Horde Musketeer Elixir Collector
Lightning
Musketeer Elixir Collector
Rocket
Barbarians Minion Horde Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Musketeer Barbarians Minion Horde Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Minion Horde Musketeer
Archers
Zap Giant
Barbarians
Minion Horde
Zap Giant
Fireball
Zap Giant
Musketeer
Giant Zap
Giant
Zap Musketeer Archers Minion Horde Fireball
Elixir Collector

Defense Synergies 1 6

Zap
Fireball Archers Barbarians Minion Horde Musketeer
Archers
Zap
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap Musketeer
Musketeer
Zap Fireball
Giant
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Musketeer
Barbarians Minion Horde Zap Musketeer
Barbarians Minion Horde Archers Musketeer
Barbarians Minion Horde Musketeer
Barbarians Fireball
Fireball Zap Archers Musketeer
Minion Horde Musketeer Zap Archers Fireball
Zap Barbarians Fireball Musketeer
Barbarians Minion Horde Musketeer
Archers Barbarians Minion Horde Musketeer
Archers Barbarians Minion Horde Zap Fireball Musketeer
Minion Horde Musketeer Zap Archers Fireball
Barbarians Minion Horde Zap Fireball Musketeer
Fireball Zap Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Fireball Musketeer
Fireball Zap Archers Barbarians Minion Horde Musketeer
Zap Archers Barbarians Fireball Musketeer
Barbarians Musketeer
Archers Barbarians Minion Horde Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers Musketeer
Barbarians Zap Minion Horde Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde Musketeer
Fireball Zap Archers Minion Horde Musketeer
Archers Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde
Zap Minion Horde Barbarians Fireball
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Zap Barbarians Fireball
Barbarians Minion Horde Fireball
Archers Barbarians Minion Horde Fireball Musketeer
Barbarians Zap Archers Minion Horde Fireball Musketeer
Zap Archers Barbarians Minion Horde Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Zap Musketeer
Minion Horde Fireball
Barbarians Fireball Musketeer
Fireball Zap Minion Horde
Fireball Zap Minion Horde Musketeer
Archers Minion Horde Musketeer
Fireball Zap
Fireball Zap
Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Zap Archers Fireball Musketeer
Zap Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Zap Fireball
Minion Horde
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball
Zap Minion Horde Fireball Musketeer
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Archers Barbarians Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Minion Horde Musketeer
Zap Fireball Musketeer
Zap Fireball
Minion Horde Musketeer
Zap Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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