My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Giant Skeleton P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Giant Skeleton
The Log
Elite Barbarians Giant Skeleton
Earthquake
Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Giant Skeleton P.E.K.K.A
Fireball
Elite Barbarians Elixir Collector
Poison
Elixir Collector
Lightning
Elite Barbarians Elixir Collector
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Giant Skeleton P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elite Barbarians Rocket Elixir Collector Giant Skeleton Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 The Log Elite Barbarians Rocket Elixir Collector

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log
Rocket
Golem
Elixir Collector
Giant Skeleton
Lightning The Log
Lightning
Golem Giant Skeleton
P.E.K.K.A
The Log
Golem
Lightning Rocket The Log
The Log
Elite Barbarians Giant Skeleton P.E.K.K.A Golem

Defense Synergies 1 4

Elite Barbarians
The Log
Rocket
The Log
Elixir Collector
Giant Skeleton
The Log
Lightning
The Log
P.E.K.K.A
The Log
Golem
The Log
P.E.K.K.A Elite Barbarians Rocket Giant Skeleton Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning The Log
Elite Barbarians P.E.K.K.A The Log
Rocket P.E.K.K.A Elite Barbarians Giant Skeleton Lightning
Elite Barbarians P.E.K.K.A
Lightning Elite Barbarians Rocket Giant Skeleton P.E.K.K.A The Log
The Log
Rocket Lightning
Rocket Lightning Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians
Elite Barbarians Giant Skeleton
Giant Skeleton The Log
P.E.K.K.A Elite Barbarians Rocket Giant Skeleton Lightning The Log
Rocket P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Rocket Elite Barbarians Lightning P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Elite Barbarians The Log
The Log Giant Skeleton
P.E.K.K.A Elite Barbarians
Elite Barbarians Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton P.E.K.K.A
Elite Barbarians Rocket Lightning The Log
Giant Skeleton P.E.K.K.A Elite Barbarians Rocket Lightning The Log
Rocket Giant Skeleton Lightning P.E.K.K.A Elite Barbarians The Log
Giant Skeleton P.E.K.K.A Elite Barbarians
Rocket
Rocket P.E.K.K.A Elite Barbarians Giant Skeleton Lightning
Giant Skeleton P.E.K.K.A Elite Barbarians
Rocket Giant Skeleton Lightning P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians Giant Skeleton
Rocket Lightning P.E.K.K.A Elite Barbarians Giant Skeleton The Log
Elite Barbarians Rocket Giant Skeleton Lightning P.E.K.K.A
Elite Barbarians Rocket Giant Skeleton Lightning P.E.K.K.A The Log
Elite Barbarians Giant Skeleton P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Giant Skeleton The Log
The Log
Rocket Lightning Giant Skeleton The Log
Lightning Rocket Giant Skeleton The Log
Rocket The Log
Rocket
The Log
The Log Lightning
The Log Lightning
Rocket Lightning Elite Barbarians
Rocket Lightning The Log
Lightning Rocket
Rocket Lightning Elite Barbarians The Log
Lightning Rocket
Lightning Elite Barbarians The Log
Rocket Lightning The Log
Lightning Rocket The Log
Lightning Rocket
Rocket Lightning
Rocket Lightning The Log
Rocket Lightning The Log
Rocket Lightning Giant Skeleton The Log
Rocket Lightning
Rocket Lightning The Log
Rocket Lightning The Log
The Log
The Log Lightning
Lightning The Log
Rocket Lightning The Log
Elite Barbarians Lightning
Rocket Lightning
Lightning Elite Barbarians
Lightning Rocket The Log
Rocket Lightning
P.E.K.K.A Giant Skeleton
Rocket Lightning The Log
Lightning Rocket
Rocket Lightning
The Log
Lightning Rocket
The Log Lightning
Rocket Lightning Giant Skeleton
Elite Barbarians P.E.K.K.A
Elite Barbarians Rocket Giant Skeleton Lightning The Log
Rocket Lightning
Lightning Rocket Giant Skeleton The Log

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