My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Elixir Collector
Poison
Goblin Gang Minion Horde Wizard Elixir Collector
Lightning
Elite Barbarians Wizard Elixir Collector
Rocket
Minion Horde Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Minion Horde Wizard Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Gang Fireball Minion Horde

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minion Horde Golem
Goblin Gang
Golem
Minion Horde
Zap Golem
Elite Barbarians
Zap Fireball Wizard
Fireball
Zap Golem Elite Barbarians
Wizard
Elite Barbarians Golem
Elixir Collector
Golem
Fireball Zap Goblin Gang Minion Horde Wizard

Defense Synergies 1 4

Zap
Fireball Goblin Gang Minion Horde Elite Barbarians
Goblin Gang
Zap
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap
Wizard
Elite Barbarians
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Zap Goblin Gang
Goblin Gang Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap
Minion Horde Zap Goblin Gang Fireball Wizard
Zap Fireball
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde
Goblin Gang Minion Horde Zap Fireball Wizard
Minion Horde Zap Goblin Gang Fireball Wizard
Minion Horde Zap Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Zap Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians Fireball
Minion Horde Wizard Goblin Gang Elite Barbarians Fireball
Fireball Zap Goblin Gang Minion Horde Elite Barbarians Wizard
Zap Wizard Fireball
Elite Barbarians
Goblin Gang Wizard Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Minion Horde Elite Barbarians
Goblin Gang Zap Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde Elite Barbarians
Fireball Wizard Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Goblin Gang Elite Barbarians Zap Minion Horde Fireball
Zap Minion Horde Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde
Minion Horde Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Zap Fireball Wizard
Zap Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Fireball Wizard
Minion Horde
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
Minion Horde
Fireball Wizard
Zap Minion Horde Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Minion Horde Wizard
Zap Fireball Wizard
Zap Fireball
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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