My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Three Musketeers
Giant Snowball
Goblins Bats Minions Three Musketeers
Zap
Goblins Bats Minions Royal Giant Three Musketeers
Barbarian Barrel
Goblins Valkyrie Three Musketeers
The Log
Goblins Royal Giant Three Musketeers
Earthquake
Elixir Collector
Arrows
Goblins Bats Minions
Royal Delivery
Goblins Bats Minions Valkyrie Three Musketeers
Fireball
Minions Elixir Collector Three Musketeers
Poison
Bats Minions Elixir Collector Three Musketeers
Lightning
Valkyrie Elixir Collector Three Musketeers
Rocket
Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Minions Valkyrie Royal Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Minions

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie
Bats
Royal Giant Valkyrie Minions
Arrows
Royal Giant
Minions
Royal Giant Bats Valkyrie
Royal Giant
Bats Arrows Minions Goblins
Valkyrie
Bats Goblins Minions Three Musketeers
Elixir Collector
Three Musketeers
Valkyrie

Defense Synergies 1 3

Goblins
Bats
Minions Valkyrie
Arrows
Valkyrie
Minions
Valkyrie Bats
Royal Giant
Valkyrie
Minions Bats Arrows
Elixir Collector
Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Goblins Bats Minions Valkyrie Three Musketeers
Three Musketeers Goblins Bats Minions Valkyrie
Three Musketeers Goblins Bats Minions Valkyrie
Arrows Valkyrie
Arrows Goblins Bats Minions Valkyrie
Bats Minions Three Musketeers Arrows
Arrows Valkyrie
Three Musketeers Goblins Minions
Goblins Valkyrie
Goblins Bats Minions Valkyrie Arrows
Arrows Minions Three Musketeers Bats
Bats Minions Valkyrie Three Musketeers
Valkyrie Three Musketeers Goblins Bats Arrows Minions
Three Musketeers
Three Musketeers
Three Musketeers Goblins Bats Arrows Minions Valkyrie
Arrows Goblins Bats Minions Valkyrie Three Musketeers
Arrows Valkyrie Bats Minions
Three Musketeers
Valkyrie Goblins Bats Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins
Arrows Valkyrie
Goblins Bats Minions Valkyrie
Valkyrie Bats
Valkyrie Three Musketeers
Arrows Bats Minions Three Musketeers
Goblins Bats Minions Valkyrie
Valkyrie
Goblins Bats Minions Valkyrie
Three Musketeers
Bats Minions Valkyrie
Arrows Valkyrie
Valkyrie Three Musketeers
Valkyrie Three Musketeers
Goblins Bats Minions Valkyrie Three Musketeers
Bats Arrows Minions Valkyrie

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Minions
Arrows
Arrows
Arrows
Goblins Bats Minions Three Musketeers
Arrows Valkyrie
Arrows
Three Musketeers
Arrows Minions
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bats Minions
Arrows Three Musketeers
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Bats Arrows
Bats Minions
Arrows
Arrows
Arrows
Bats Minions
Arrows Three Musketeers
Arrows
Valkyrie Three Musketeers
Arrows
Arrows
Three Musketeers
Bats Minions
Bats

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