My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Three Musketeers
Giant Snowball
Goblins Minions Minion Horde Hog Rider Three Musketeers
Zap
Goblins Minions Minion Horde Three Musketeers
Barbarian Barrel
Goblins Three Musketeers
The Log
Goblins Hog Rider Three Musketeers
Earthquake
Hog Rider Elixir Collector
Arrows
Goblins Minions Minion Horde
Royal Delivery
Goblins Minions Minion Horde Hog Rider Three Musketeers P.E.K.K.A
Fireball
Minions Minion Horde Hog Rider Elixir Collector Three Musketeers
Poison
Minions Minion Horde Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Minion Horde Hog Rider Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Hog Rider Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Minions Hog Rider

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A
Minions
Hog Rider P.E.K.K.A
Minion Horde
Hog Rider
Hog Rider
Goblins Arrows Minions Minion Horde Three Musketeers
Elixir Collector
Three Musketeers
Hog Rider
P.E.K.K.A
Arrows Minions

Defense Synergies 0 3

Goblins
Minion Horde
Arrows
P.E.K.K.A
Minions
P.E.K.K.A
Minion Horde
Goblins
Hog Rider
Elixir Collector
Three Musketeers
P.E.K.K.A
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde P.E.K.K.A Goblins Minions Three Musketeers
Minion Horde Three Musketeers P.E.K.K.A Goblins Minions
Minion Horde Three Musketeers P.E.K.K.A Goblins Minions
Arrows P.E.K.K.A
Arrows Goblins Minions
Minions Minion Horde Three Musketeers Arrows
Arrows P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Goblins Minions
Goblins Minion Horde
Goblins Minions Minion Horde Arrows
Arrows Minions Minion Horde Three Musketeers
Minion Horde P.E.K.K.A Minions Three Musketeers
Three Musketeers Goblins Arrows Minions Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers Goblins Arrows Minions P.E.K.K.A
Arrows Goblins Minions Minion Horde Three Musketeers
Arrows Minions
P.E.K.K.A Three Musketeers
Goblins Arrows Minions Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Arrows
P.E.K.K.A Goblins Minions Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Three Musketeers
Arrows Minions Minion Horde Three Musketeers
P.E.K.K.A Goblins Minions Minion Horde
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Goblins Minions
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minions Minion Horde
P.E.K.K.A Arrows
P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblins Minions Minion Horde Three Musketeers P.E.K.K.A
Arrows Minions Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows
Goblins Minions Minion Horde Three Musketeers
Arrows Minion Horde
Arrows
Three Musketeers
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Minions Minion Horde
Arrows Three Musketeers
Arrows
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minions Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Minion Horde Minions
Arrows Three Musketeers
Arrows
Minion Horde Three Musketeers
Arrows
Arrows
Minion Horde Three Musketeers P.E.K.K.A
Minions Minion Horde

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