My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Elixir Collector X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblins Goblin Gang
Zap
Skeletons Goblins Goblin Gang X-Bow
Barbarian Barrel
Skeletons Goblins Goblin Gang Tesla X-Bow Magic Archer
The Log
Skeletons Goblins Goblin Gang X-Bow
Earthquake
Skeletons Goblin Gang Tesla Elixir Collector X-Bow
Arrows
Skeletons Goblins Goblin Gang
Royal Delivery
Skeletons Goblins Goblin Gang Magic Archer
Fireball
Goblin Gang Tesla Elixir Collector X-Bow Magic Archer
Poison
Goblin Gang Elixir Collector X-Bow Magic Archer
Lightning
Tesla Elixir Collector X-Bow Magic Archer
Rocket
Elixir Collector X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Goblin Gang Tesla Magic Archer Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins The Log Goblin Gang

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
X-Bow
Goblin Gang
X-Bow
Tesla
Elixir Collector
X-Bow
The Log Goblins Goblin Gang
The Log
X-Bow Magic Archer
Magic Archer
The Log

Defense Synergies 6 11

Skeletons
Tesla X-Bow The Log Magic Archer
Goblins
Tesla X-Bow The Log Magic Archer
Goblin Gang
Tesla X-Bow The Log Magic Archer
Tesla
Skeletons Goblin Gang X-Bow The Log Goblins Magic Archer
Elixir Collector
X-Bow
Skeletons Tesla The Log Goblins Goblin Gang
The Log
Tesla X-Bow Skeletons Goblins Goblin Gang Magic Archer
Magic Archer
Skeletons Goblins Goblin Gang Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla X-Bow The Log Magic Archer
Skeletons Goblins Goblin Gang Tesla X-Bow The Log
Goblin Gang Tesla Skeletons Goblins
Tesla Skeletons Goblins Goblin Gang
X-Bow The Log
Goblin Gang The Log Skeletons Goblins Tesla X-Bow Magic Archer
Tesla Goblin Gang X-Bow Magic Archer
Tesla X-Bow The Log Magic Archer
Tesla Skeletons Goblins Goblin Gang X-Bow
Goblin Gang Skeletons Goblins Tesla
Goblins Goblin Gang Skeletons Tesla X-Bow The Log Magic Archer
Tesla Goblin Gang Magic Archer
Tesla Skeletons Goblin Gang X-Bow The Log
Goblins Goblin Gang Tesla X-Bow The Log Magic Archer
Goblin Gang Tesla X-Bow
Goblin Gang Tesla X-Bow The Log
Tesla Skeletons Goblins Goblin Gang X-Bow
Tesla Goblins Goblin Gang X-Bow The Log Magic Archer
The Log Tesla Magic Archer
Tesla
Goblin Gang Goblins Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Goblins Tesla X-Bow
Goblin Gang Tesla X-Bow The Log Magic Archer
Goblin Gang Skeletons Goblins The Log
Goblin Gang Tesla X-Bow The Log
Skeletons Goblin Gang Tesla
Skeletons Goblin Gang Tesla Magic Archer
Goblin Gang Skeletons Goblins Tesla
Tesla
Skeletons Goblins X-Bow The Log Magic Archer
Skeletons Goblin Gang Tesla
Tesla
The Log
Skeletons Goblin Gang Tesla
Tesla Magic Archer
Goblin Gang Tesla Skeletons Goblins X-Bow The Log Magic Archer
Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer X-Bow The Log
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
X-Bow The Log Magic Archer
The Log X-Bow
Goblins Goblin Gang X-Bow
X-Bow The Log Magic Archer
Magic Archer
The Log Magic Archer
X-Bow Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
Magic Archer X-Bow The Log
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log
X-Bow The Log
The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow The Log Magic Archer
X-Bow Magic Archer
X-Bow The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang X-Bow Magic Archer
Magic Archer
The Log
Goblin Gang Magic Archer
The Log Magic Archer
Goblin Gang The Log Magic Archer
Magic Archer
X-Bow The Log Magic Archer

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