My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Collector Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Guards Clone Giant Skeleton Miner
Giant Snowball
Spear Goblins Minions Guards Clone Miner
Zap
Spear Goblins Minions Guards Clone
Barbarian Barrel
Spear Goblins Guards Clone Giant Skeleton
The Log
Spear Goblins Guards Clone Giant Skeleton
Earthquake
Spear Goblins Elixir Collector Guards Clone
Arrows
Spear Goblins Minions Guards Clone
Royal Delivery
Spear Goblins Minions Guards Clone Giant Skeleton Miner
Fireball
Minions Elixir Collector Clone
Poison
Spear Goblins Minions Elixir Collector Guards Clone
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Guards Clone Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Guards Clone Miner Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Minions Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Skeleton
Minions
Miner Clone Giant Skeleton
Elixir Collector
Guards
Miner Clone The Log
Clone
Giant Skeleton Minions Guards
Giant Skeleton
Clone Spear Goblins Minions The Log Miner
The Log
Guards Giant Skeleton Miner
Miner
Spear Goblins Minions Guards Giant Skeleton The Log

Defense Synergies 0 10

Spear Goblins
Minions Guards Giant Skeleton The Log
Minions
Spear Goblins Giant Skeleton The Log
Elixir Collector
Guards
Spear Goblins Giant Skeleton The Log
Clone
Giant Skeleton
Spear Goblins Minions Guards The Log
The Log
Spear Goblins Minions Guards Giant Skeleton Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions The Log
Minions The Log
Minions Giant Skeleton
Minions Guards
Giant Skeleton The Log
The Log Spear Goblins Minions Guards
Minions Spear Goblins
Giant Skeleton The Log
Minions
Guards Spear Goblins Giant Skeleton Miner
Minions Guards Spear Goblins Giant Skeleton The Log
Minions Spear Goblins
Minions Guards Giant Skeleton The Log
Minions Guards The Log
The Log
Minions
Spear Goblins Minions Guards The Log
The Log Spear Goblins Minions Guards Giant Skeleton
Spear Goblins Minions Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Giant Skeleton
The Log Miner
Guards Giant Skeleton Spear Goblins Minions The Log
Guards Giant Skeleton The Log
Giant Skeleton Guards
Minions
Guards Spear Goblins Minions Giant Skeleton
Giant Skeleton
Giant Skeleton Spear Goblins Minions The Log
Guards
Minions Guards Giant Skeleton
Guards Giant Skeleton The Log
Giant Skeleton Guards
Guards Spear Goblins Minions Giant Skeleton The Log
Minions Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton The Log
The Log Miner
Giant Skeleton The Log Miner
Guards Giant Skeleton The Log
The Log
Spear Goblins Minions
The Log
The Log
The Log Miner
Minions Guards
Miner The Log
The Log Miner
Minions
The Log
Spear Goblins The Log
The Log
Minions
The Log
The Log Miner
Minions Giant Skeleton The Log
The Log
The Log
The Log
The Log Miner
The Log Miner
Miner The Log
Minions Guards
The Log Miner
Giant Skeleton
The Log
Spear Goblins Minions Guards
The Log
Miner
The Log
Giant Skeleton
Minions Guards Giant Skeleton The Log
Giant Skeleton The Log Miner

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