My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Goblins Barbarians Three Musketeers Baby Dragon
Zap
Goblins Three Musketeers
Barbarian Barrel
Goblins Barbarians Three Musketeers
The Log
Goblins Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Goblins
Royal Delivery
Goblins Barbarians Three Musketeers Baby Dragon
Fireball
Barbarians Elixir Collector Three Musketeers Baby Dragon
Poison
Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Baby Dragon
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Baby Dragon Freeze Barbarians Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Baby Dragon Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant Baby Dragon
Zap
Giant Goblins Three Musketeers Baby Dragon Freeze
Barbarians
Giant
Zap Goblins Three Musketeers Baby Dragon
Elixir Collector
Three Musketeers
Zap Giant
Baby Dragon
Goblins Zap Giant
Freeze
Zap

Defense Synergies 0 5

Goblins
Zap Freeze
Zap
Goblins Barbarians Three Musketeers Baby Dragon
Barbarians
Zap
Giant
Elixir Collector
Three Musketeers
Zap
Baby Dragon
Zap
Freeze
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Barbarians Goblins Zap Three Musketeers
Barbarians Three Musketeers Goblins Freeze
Barbarians Three Musketeers Goblins
Barbarians
Freeze Goblins Zap Baby Dragon
Three Musketeers Zap Baby Dragon Freeze
Zap Barbarians Baby Dragon
Barbarians Three Musketeers Goblins
Goblins Barbarians
Goblins Barbarians Zap Baby Dragon Freeze
Three Musketeers Zap Baby Dragon
Barbarians Zap Three Musketeers Freeze
Three Musketeers Goblins Zap Barbarians Baby Dragon Freeze
Barbarians Three Musketeers
Barbarians Zap Three Musketeers Freeze
Barbarians Three Musketeers Goblins
Goblins Zap Barbarians Three Musketeers Baby Dragon
Zap Baby Dragon Freeze Barbarians
Barbarians Three Musketeers
Goblins Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap
Zap Baby Dragon
Barbarians Goblins Zap
Zap Barbarians
Barbarians Three Musketeers
Zap Three Musketeers Baby Dragon Freeze
Goblins Barbarians
Barbarians
Zap Freeze Goblins Barbarians Baby Dragon
Barbarians Three Musketeers
Barbarians
Zap Barbarians
Barbarians Three Musketeers
Barbarians Three Musketeers Baby Dragon
Barbarians Goblins Zap Three Musketeers Baby Dragon Freeze
Zap Barbarians Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Barbarians Freeze
Zap Baby Dragon
Zap Baby Dragon Freeze
Baby Dragon
Zap Baby Dragon Freeze
Zap
Goblins Three Musketeers
Zap
Zap Baby Dragon
Three Musketeers Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Three Musketeers Baby Dragon
Three Musketeers Baby Dragon
Three Musketeers Freeze
Zap Three Musketeers Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Barbarians Baby Dragon
Zap Freeze Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Freeze
Zap
Zap Freeze
Zap Barbarians Freeze
Zap Three Musketeers Baby Dragon
Freeze
Three Musketeers Baby Dragon
Zap Baby Dragon
Zap
Three Musketeers
Zap Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze

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