My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Sparky
The Log
Elite Barbarians Skeleton Army Sparky
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Sparky
Fireball
Elite Barbarians Wizard Elixir Collector Skeleton Army Sparky
Poison
Wizard Elixir Collector Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Elixir Collector Sparky
Rocket
Elite Barbarians Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Giant Wizard Elite Barbarians Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Skeleton Army Fireball Giant

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Sparky
Elite Barbarians
Zap Fireball Wizard Sparky
Fireball
Zap Elite Barbarians Giant Sparky
Giant
Zap Sparky Fireball Wizard
Wizard
Elite Barbarians Giant Sparky
Elixir Collector
Skeleton Army
Sparky
Sparky
Zap Giant Elite Barbarians Fireball Wizard Skeleton Army

Defense Synergies 1 6

Zap
Fireball Elite Barbarians Skeleton Army Sparky
Elite Barbarians
Zap Wizard
Fireball
Zap
Giant
Wizard
Elite Barbarians Skeleton Army
Elixir Collector
Skeleton Army
Zap Wizard Sparky
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Sparky
Elite Barbarians Skeleton Army Sparky Zap
Skeleton Army Sparky Elite Barbarians
Elite Barbarians Skeleton Army Sparky
Elite Barbarians Fireball Skeleton Army Sparky
Fireball Skeleton Army Zap
Zap Fireball Wizard
Zap Fireball Sparky
Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Sparky
Skeleton Army Zap Fireball Wizard
Zap Fireball Wizard
Skeleton Army Sparky Zap Elite Barbarians Fireball Wizard
Fireball Wizard Skeleton Army Sparky Zap
Elite Barbarians Skeleton Army Sparky
Skeleton Army Zap Elite Barbarians Fireball Sparky
Wizard Sparky Elite Barbarians Fireball Skeleton Army
Fireball Zap Elite Barbarians Wizard Skeleton Army
Zap Wizard Fireball
Sparky Elite Barbarians
Wizard Skeleton Army Elite Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Sparky
Fireball Zap Elite Barbarians Wizard
Skeleton Army Zap Elite Barbarians Sparky
Skeleton Army Zap Elite Barbarians Fireball Sparky
Elite Barbarians Skeleton Army Sparky
Fireball Wizard Zap
Skeleton Army Sparky Elite Barbarians Fireball
Elite Barbarians Skeleton Army Sparky
Zap Elite Barbarians Fireball Skeleton Army Sparky
Skeleton Army Sparky
Elite Barbarians Sparky
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard Sparky
Wizard Fireball Skeleton Army Sparky
Elite Barbarians Skeleton Army Sparky Zap Fireball
Zap Elite Barbarians Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap
Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Zap Wizard
Elite Barbarians Fireball Sparky
Fireball
Zap Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Zap Fireball Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Elite Barbarians Zap Fireball Wizard Sparky
Zap Fireball Wizard
Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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