My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Fire Spirit Goblin Gang Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Wizard Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Elixir Collector Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Elixir Collector Balloon Electro Wizard
Lightning
Wizard Elixir Collector Balloon Electro Wizard Lumberjack
Rocket
Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Electro Wizard Lumberjack Wizard Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Gang Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Lumberjack
Goblin Gang
Balloon
Wizard
Balloon Lumberjack
Elixir Collector
Balloon
Lumberjack Fire Spirit Goblin Gang Wizard The Log Electro Wizard
The Log
Balloon Lumberjack
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Wizard The Log Electro Wizard

Defense Synergies 0 11

Fire Spirit
The Log Electro Wizard
Goblin Gang
The Log Electro Wizard Lumberjack
Wizard
The Log Electro Wizard Lumberjack
Elixir Collector
Balloon
The Log
Fire Spirit Goblin Gang Wizard Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Goblin Gang Wizard The Log Lumberjack
Lumberjack
Goblin Gang Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Lumberjack Goblin Gang The Log Electro Wizard
Goblin Gang Lumberjack Fire Spirit Electro Wizard
Lumberjack Goblin Gang Electro Wizard
The Log Lumberjack
Goblin Gang The Log Fire Spirit Electro Wizard Lumberjack
Electro Wizard Fire Spirit Goblin Gang Wizard
The Log Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Fire Spirit Electro Wizard Lumberjack
Goblin Gang Electro Wizard Wizard The Log Lumberjack
Goblin Gang Wizard Electro Wizard
Lumberjack Fire Spirit Goblin Gang Wizard The Log Electro Wizard
Fire Spirit Wizard Goblin Gang The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack
Wizard Goblin Gang Electro Wizard Lumberjack
Fire Spirit Goblin Gang Wizard The Log Electro Wizard Lumberjack
Wizard The Log Fire Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Wizard Fire Spirit The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Electro Wizard
Electro Wizard Goblin Gang Wizard The Log Lumberjack
Goblin Gang Lumberjack The Log Electro Wizard
Goblin Gang Lumberjack The Log Electro Wizard
Goblin Gang Lumberjack
Fire Spirit Wizard Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Lumberjack
Electro Wizard The Log
Goblin Gang
Lumberjack
The Log Electro Wizard
Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Electro Wizard The Log Lumberjack
Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Goblin Gang Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Fire Spirit Wizard The Log Electro Wizard
Fire Spirit Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Fire Spirit Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Wizard Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard Lumberjack
The Log Wizard
Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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