My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Barbarians Hog Rider
Zap
Goblins Cannon
Barbarian Barrel
Goblins Cannon Barbarians Wizard
The Log
Goblins Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider Elixir Collector
Arrows
Goblins
Royal Delivery
Goblins Barbarians Hog Rider Wizard
Fireball
Cannon Barbarians Hog Rider Wizard Elixir Collector
Poison
Cannon Barbarians Wizard Elixir Collector
Lightning
Cannon Wizard Elixir Collector
Rocket
Barbarians Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Fireball Hog Rider Freeze Barbarians Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Cannon Fireball Hog Rider

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Cannon
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Hog Rider
Goblins Fireball Freeze Barbarians Wizard
Wizard
Hog Rider
Elixir Collector
Freeze
Hog Rider Fireball

Defense Synergies 0 7

Goblins
Cannon Wizard Freeze
Cannon
Goblins Fireball Wizard
Barbarians
Fireball
Cannon Freeze
Hog Rider
Wizard
Goblins Cannon Freeze
Elixir Collector
Freeze
Goblins Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard
Barbarians Goblins Cannon
Cannon Barbarians Goblins Freeze
Cannon Barbarians Goblins
Barbarians Fireball
Fireball Freeze Goblins Cannon
Cannon Fireball Wizard Freeze
Cannon Barbarians Fireball
Cannon Barbarians Goblins
Goblins Cannon Barbarians
Goblins Barbarians Cannon Fireball Wizard Freeze
Fireball Wizard
Cannon Barbarians Fireball Wizard Freeze
Fireball Wizard Goblins Cannon Barbarians Freeze
Barbarians Cannon
Barbarians Cannon Fireball Freeze
Barbarians Wizard Goblins Cannon Fireball
Cannon Fireball Goblins Barbarians Wizard
Wizard Freeze Cannon Barbarians Fireball
Barbarians Cannon
Wizard Goblins Cannon Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball
Fireball Wizard
Barbarians Goblins
Barbarians Fireball
Barbarians Cannon
Fireball Wizard Freeze
Goblins Barbarians Fireball
Barbarians
Freeze Goblins Barbarians Fireball
Cannon Barbarians
Barbarians
Barbarians Fireball
Barbarians Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball
Barbarians Goblins Fireball Freeze
Cannon Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Goblins Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Barbarians Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Freeze

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