My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Barbarians Bomb Tower Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider Elixir Collector
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard
Fireball
Barbarians Minion Horde Bomb Tower Hog Rider Wizard Elixir Collector
Poison
Barbarians Minion Horde Bomb Tower Wizard Elixir Collector
Lightning
Bomb Tower Wizard Elixir Collector
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Bomb Tower Hog Rider Freeze Barbarians Minion Horde Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Bomb Tower Hog Rider Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Freeze
Bomb Tower
Hog Rider
Fireball Freeze Barbarians Minion Horde Wizard
Wizard
Hog Rider
Elixir Collector
Freeze
Hog Rider Minion Horde Fireball

Defense Synergies 0 5

Barbarians
Minion Horde
Minion Horde
Barbarians Freeze
Fireball
Bomb Tower Freeze
Bomb Tower
Fireball
Hog Rider
Wizard
Freeze
Elixir Collector
Freeze
Minion Horde Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Freeze
Barbarians Minion Horde Bomb Tower
Barbarians Fireball Bomb Tower
Fireball Freeze Bomb Tower
Minion Horde Fireball Bomb Tower Wizard Freeze
Barbarians Fireball Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Fireball Bomb Tower Wizard Freeze
Minion Horde Fireball Wizard
Barbarians Minion Horde Bomb Tower Fireball Wizard Freeze
Fireball Bomb Tower Wizard Barbarians Minion Horde Freeze
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Fireball Freeze
Barbarians Minion Horde Bomb Tower Wizard Fireball
Fireball Bomb Tower Barbarians Minion Horde Wizard
Bomb Tower Wizard Freeze Barbarians Fireball
Barbarians Bomb Tower
Wizard Barbarians Minion Horde Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomb Tower Wizard
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Wizard Minion Horde Bomb Tower Freeze
Barbarians Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Bomb Tower
Minion Horde Freeze Barbarians Fireball Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Fireball
Barbarians Minion Horde Fireball Bomb Tower Wizard
Wizard Barbarians Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Fireball Bomb Tower Freeze
Barbarians Minion Horde Fireball Bomb Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Barbarians Fireball Freeze
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Freeze Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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