My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Elixir Collector Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Musketeer Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Barbarians Musketeer Ice Wizard
The Log
Barbarians Royal Giant Musketeer
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Musketeer Baby Dragon Ice Wizard
Fireball
Barbarians Musketeer Elixir Collector Baby Dragon Ice Wizard
Poison
Barbarians Musketeer Elixir Collector Ice Wizard
Lightning
Musketeer Elixir Collector Baby Dragon Ice Wizard
Rocket
Barbarians Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Musketeer Baby Dragon Barbarians Royal Giant Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Musketeer Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Ice Wizard Musketeer Rocket Tornado Baby Dragon
Musketeer
Royal Giant Baby Dragon
Rocket
Tornado Royal Giant
Elixir Collector
Tornado
Rocket Baby Dragon Royal Giant Ice Wizard
Baby Dragon
Tornado Royal Giant Musketeer Ice Wizard
Ice Wizard
Royal Giant Tornado Baby Dragon

Defense Synergies 3 3

Barbarians
Royal Giant
Musketeer
Tornado Baby Dragon
Rocket
Tornado
Elixir Collector
Tornado
Rocket Ice Wizard Musketeer Baby Dragon
Baby Dragon
Ice Wizard Musketeer Tornado
Ice Wizard
Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Baby Dragon
Barbarians Musketeer Ice Wizard
Barbarians Rocket Tornado Musketeer Ice Wizard
Barbarians Musketeer Ice Wizard
Barbarians Rocket Tornado
Tornado Musketeer Baby Dragon Ice Wizard
Musketeer Rocket Tornado Baby Dragon Ice Wizard
Rocket Barbarians Musketeer Baby Dragon
Barbarians Musketeer Tornado Ice Wizard
Tornado Barbarians Musketeer Ice Wizard
Barbarians Ice Wizard Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Ice Wizard
Barbarians Musketeer Rocket Ice Wizard
Rocket Barbarians Tornado Baby Dragon
Barbarians
Barbarians Rocket Tornado
Barbarians Musketeer Tornado
Barbarians Musketeer Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Barbarians Musketeer Ice Wizard
Barbarians Musketeer Tornado
Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Musketeer Rocket Baby Dragon
Barbarians Musketeer Rocket
Rocket Barbarians Musketeer Tornado
Barbarians Musketeer
Rocket Musketeer Tornado Baby Dragon Ice Wizard
Rocket Barbarians Musketeer Ice Wizard
Barbarians
Rocket Barbarians Tornado Baby Dragon
Barbarians Musketeer
Barbarians Musketeer
Rocket Barbarians Tornado
Barbarians Rocket
Barbarians Musketeer Baby Dragon
Barbarians Musketeer Rocket Tornado Baby Dragon
Barbarians Musketeer Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon
Musketeer Tornado Baby Dragon Ice Wizard
Rocket Baby Dragon
Barbarians Musketeer Rocket
Rocket Baby Dragon
Musketeer Rocket Tornado Baby Dragon Ice Wizard
Musketeer Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Tornado
Rocket Musketeer Tornado
Rocket Musketeer Tornado
Musketeer Rocket Tornado Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Musketeer Baby Dragon
Rocket Tornado Baby Dragon
Rocket Musketeer Baby Dragon
Rocket Tornado
Rocket Musketeer Tornado
Rocket Barbarians Musketeer Baby Dragon
Tornado Baby Dragon Ice Wizard
Musketeer Tornado Baby Dragon Ice Wizard
Musketeer Tornado Baby Dragon
Rocket Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Ice Wizard
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Barbarians Musketeer Rocket
Rocket Musketeer Tornado Baby Dragon Ice Wizard
Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Tornado
Musketeer
Musketeer Rocket Tornado Baby Dragon
Musketeer Rocket Tornado
Musketeer Rocket Tornado Baby Dragon

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