My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Elixir Collector X-Bow Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers X-Bow Inferno Dragon
Barbarian Barrel
Archers Valkyrie X-Bow Electro Wizard
The Log
Archers X-Bow
Earthquake
Archers Elixir Collector X-Bow
Arrows
Archers
Royal Delivery
Archers Valkyrie Electro Wizard Inferno Dragon
Fireball
Archers Elixir Collector X-Bow Electro Wizard Inferno Dragon
Poison
Archers Elixir Collector X-Bow Electro Wizard
Lightning
Valkyrie Elixir Collector X-Bow Electro Wizard Inferno Dragon
Rocket
Valkyrie Elixir Collector X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Valkyrie Electro Wizard Inferno Dragon Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows X-Bow Inferno Dragon
Arrows
Archers X-Bow
Valkyrie
Archers X-Bow Electro Wizard
Elixir Collector
X-Bow
The Log Archers Arrows Valkyrie
The Log
X-Bow
Electro Wizard
Valkyrie
Inferno Dragon
Archers

Defense Synergies 2 11

Archers
Valkyrie X-Bow The Log Electro Wizard
Arrows
Valkyrie
Valkyrie
Archers Arrows X-Bow The Log Electro Wizard
Elixir Collector
X-Bow
The Log Archers Valkyrie Electro Wizard
The Log
X-Bow Archers Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Archers Valkyrie X-Bow The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie X-Bow The Log Electro Wizard
Inferno Dragon Valkyrie X-Bow The Log Electro Wizard
Archers Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Electro Wizard
Arrows Valkyrie X-Bow The Log
Arrows The Log Archers Valkyrie X-Bow Electro Wizard
Electro Wizard Inferno Dragon Archers Arrows X-Bow
Arrows Valkyrie X-Bow The Log Electro Wizard
Inferno Dragon X-Bow
Archers Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Arrows X-Bow The Log
Arrows Inferno Dragon Archers Electro Wizard
Valkyrie X-Bow The Log Electro Wizard
Valkyrie Arrows X-Bow The Log Electro Wizard
Inferno Dragon X-Bow Electro Wizard
X-Bow The Log Electro Wizard Inferno Dragon
Arrows Valkyrie X-Bow Electro Wizard
Arrows Archers Valkyrie X-Bow The Log Electro Wizard
Arrows Valkyrie The Log Archers Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Archers Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers X-Bow Electro Wizard
Electro Wizard Archers Arrows Valkyrie X-Bow The Log Inferno Dragon
Valkyrie The Log Electro Wizard
Valkyrie X-Bow The Log Electro Wizard
Valkyrie Inferno Dragon
Arrows Archers Electro Wizard
Archers Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Valkyrie X-Bow The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Arrows Valkyrie The Log Electro Wizard
Valkyrie
Archers Valkyrie
Electro Wizard Archers Valkyrie X-Bow The Log Inferno Dragon
Arrows Valkyrie Archers The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie X-Bow The Log
Arrows X-Bow The Log Electro Wizard
Arrows X-Bow The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Archers Arrows The Log
Arrows X-Bow The Log
Arrows The Log X-Bow
X-Bow Electro Wizard
Arrows Valkyrie X-Bow The Log Electro Wizard
Archers Arrows
The Log
Arrows X-Bow
Arrows X-Bow The Log
X-Bow Arrows The Log
Arrows X-Bow The Log
Arrows
Archers Arrows X-Bow The Log Electro Wizard
Arrows Valkyrie X-Bow The Log
X-Bow The Log
Arrows
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows X-Bow The Log Electro Wizard
Arrows X-Bow The Log
Arrows X-Bow The Log
Archers Arrows X-Bow Electro Wizard
Electro Wizard
Arrows X-Bow The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Archers X-Bow
Archers Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
The Log Electro Wizard
Electro Wizard
X-Bow The Log Electro Wizard

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