My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Three Musketeers Hunter Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Bandit
Giant Snowball
Bats Three Musketeers
Zap
Bats Three Musketeers Bandit
Barbarian Barrel
Three Musketeers Hunter Royal Ghost Bandit
The Log
Three Musketeers Hunter Bandit
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Three Musketeers Hunter Royal Ghost Bandit
Fireball
Elixir Collector Three Musketeers Hunter Bandit
Poison
Bats Elixir Collector Three Musketeers Hunter
Lightning
Elixir Collector Three Musketeers Hunter Bandit
Rocket
Elixir Collector Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Royal Ghost Bandit Fireball Hunter Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Royal Ghost Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Bandit
Fireball
Elixir Collector
Three Musketeers
Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel
Bats Three Musketeers Hunter Bandit
Hunter
Barbarian Barrel Bandit
Royal Ghost
Three Musketeers Bandit
Bandit
Bats Three Musketeers Barbarian Barrel Hunter Royal Ghost

Defense Synergies 1 9

Bats
Barbarian Barrel Hunter Bandit
Fireball
Barbarian Barrel Bandit
Elixir Collector
Three Musketeers
Barbarian Barrel Bandit
Barbarian Barrel
Fireball Bats Three Musketeers Hunter Bandit
Hunter
Bats Barbarian Barrel Bandit
Royal Ghost
Bandit
Bats Fireball Three Musketeers Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Hunter Bats Three Musketeers Bandit
Three Musketeers Hunter Bats Bandit
Three Musketeers Hunter Bats Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Hunter Royal Ghost Bandit
Bats Three Musketeers Hunter Fireball
Fireball Barbarian Barrel Bandit
Three Musketeers Hunter
Barbarian Barrel Hunter Royal Ghost Bandit
Bats Fireball Barbarian Barrel Hunter Royal Ghost Bandit
Three Musketeers Hunter Bats Fireball
Hunter Bats Fireball Three Musketeers Bandit
Fireball Three Musketeers Bats Barbarian Barrel Hunter Royal Ghost
Three Musketeers Hunter Bandit
Fireball Three Musketeers Hunter Bandit
Three Musketeers Bats Fireball Hunter
Fireball Bats Three Musketeers Barbarian Barrel Hunter Royal Ghost Bandit
Barbarian Barrel Hunter Bats Fireball Royal Ghost Bandit
Three Musketeers Hunter
Royal Ghost Bats Fireball Barbarian Barrel Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Royal Ghost Bandit
Fireball Bandit Barbarian Barrel Hunter Royal Ghost
Bandit Bats Hunter
Hunter Bats Fireball Barbarian Barrel Bandit
Three Musketeers Hunter Bandit
Fireball Bats Three Musketeers Hunter
Bats Fireball Hunter Bandit
Hunter
Bats Fireball Barbarian Barrel Bandit
Three Musketeers
Bats Hunter
Fireball
Fireball Three Musketeers Hunter Bandit
Fireball Three Musketeers
Bats Fireball Three Musketeers Barbarian Barrel Hunter
Bats Fireball Barbarian Barrel Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Royal Ghost Bandit
Fireball Barbarian Barrel Royal Ghost Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Hunter
Fireball Barbarian Barrel Hunter
Fireball Bandit
Bats Fireball Three Musketeers
Fireball Barbarian Barrel Bandit
Fireball
Fireball Three Musketeers Barbarian Barrel Hunter Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel Hunter Bandit
Fireball Three Musketeers Barbarian Barrel Bandit
Fireball Three Musketeers Barbarian Barrel
Bats
Fireball Three Musketeers Barbarian Barrel Hunter Bandit
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel Hunter Royal Ghost Bandit
Fireball Bandit
Fireball Barbarian Barrel Bandit
Bats Fireball Hunter
Bats Fireball
Fireball
Fireball Hunter Bandit
Fireball
Fireball
Bats Fireball Barbarian Barrel Bandit
Fireball Three Musketeers Hunter
Fireball Barbarian Barrel
Fireball Three Musketeers Hunter
Fireball
Fireball
Three Musketeers
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel Royal Ghost Bandit

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