My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Princess Inferno Dragon
Zap
Goblin Gang Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Princess Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Princess Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Goblin Barrel Princess Electro Wizard Inferno Dragon
Poison
Goblin Gang Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Princess Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Princess

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Princess Mega Knight
Goblin Gang
Hog Rider Goblin Barrel Princess
Hog Rider
Zap Goblin Gang Goblin Barrel Princess Electro Wizard Mega Knight
Goblin Barrel
Goblin Gang Hog Rider Princess Mega Knight
Princess
Zap Goblin Gang Hog Rider Goblin Barrel Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Goblin Barrel Princess Electro Wizard

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight Goblin Gang Princess Inferno Dragon
Goblin Gang
Zap Princess Electro Wizard Inferno Dragon
Hog Rider
Goblin Barrel
Princess
Zap Goblin Gang Mega Knight
Electro Wizard
Zap Goblin Gang Inferno Dragon Mega Knight
Inferno Dragon
Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight
Zap Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Princess Mega Knight
Goblin Gang Zap Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Goblin Gang Princess
Zap Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Princess
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Princess Mega Knight
Inferno Dragon Zap Goblin Gang Princess Electro Wizard
Mega Knight Zap Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Princess Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Electro Wizard
Zap Princess Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Electro Wizard
Goblin Gang Mega Knight Zap Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Zap Goblin Gang Princess Electro Wizard
Goblin Gang Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang
Princess Mega Knight
Goblin Gang Electro Wizard Zap Inferno Dragon
Mega Knight Zap Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Zap Mega Knight
Zap Princess
Princess
Zap Princess
Zap
Goblin Gang Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess Mega Knight
Zap Princess Electro Wizard Mega Knight
Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Princess Mega Knight
Inferno Dragon
Zap Princess Electro Wizard
Zap Princess Mega Knight
Zap
Zap Princess Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Goblin Gang Princess
Zap Princess Electro Wizard
Goblin Gang Princess Electro Wizard Mega Knight
Zap Princess
Zap
Mega Knight
Zap Goblin Gang Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard Mega Knight

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