My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Goblin Giant Princess Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Princess Ram Rider
Zap
Goblins Goblin Giant Princess Ram Rider
Barbarian Barrel
Goblins Princess Electro Wizard
The Log
Goblins Princess Ram Rider
Earthquake
Elixir Collector
Arrows
Goblins Princess
Royal Delivery
Goblins Princess Electro Wizard Ram Rider
Fireball
Elixir Collector Princess Electro Wizard Ram Rider
Poison
Elixir Collector Princess Electro Wizard
Lightning
Elixir Collector Electro Wizard Ram Rider
Rocket
Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Princess Electro Wizard Ram Rider Rocket Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Tornado Princess Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Rocket
Tornado
Elixir Collector
Tornado
Rocket Goblin Giant Princess Ram Rider
Goblin Giant
Tornado Electro Wizard
Princess
Tornado
Electro Wizard
Goblin Giant Ram Rider
Ram Rider
Tornado Electro Wizard

Defense Synergies 1 9

Goblins
Princess Electro Wizard
Rocket
Tornado
Elixir Collector
Tornado
Rocket Goblin Giant Princess Electro Wizard Ram Rider
Goblin Giant
Tornado Princess Electro Wizard
Princess
Goblins Tornado Goblin Giant
Electro Wizard
Goblins Tornado Goblin Giant Ram Rider
Ram Rider
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant Electro Wizard Ram Rider
Goblins Electro Wizard Ram Rider
Rocket Tornado Ram Rider Goblins Electro Wizard
Goblins Electro Wizard Ram Rider
Rocket Tornado Princess
Tornado Goblins Electro Wizard
Rocket Tornado Electro Wizard Ram Rider Princess
Rocket Goblin Giant Electro Wizard Ram Rider
Goblins Tornado Princess
Tornado Goblins Electro Wizard
Goblins Electro Wizard Tornado Goblin Giant Princess Ram Rider
Tornado Princess Electro Wizard Ram Rider
Rocket Electro Wizard Ram Rider
Rocket Goblins Tornado Princess Electro Wizard
Electro Wizard Ram Rider
Rocket Tornado Electro Wizard Ram Rider
Goblins Tornado Electro Wizard
Goblins Tornado Electro Wizard Ram Rider
Tornado Princess Electro Wizard Ram Rider
Tornado Electro Wizard Ram Rider
Goblins Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Electro Wizard
Electro Wizard Rocket
Goblins Rocket Goblin Giant Electro Wizard Ram Rider
Rocket Tornado Goblin Giant Electro Wizard Ram Rider
Goblin Giant Ram Rider
Rocket Tornado Goblin Giant Princess Electro Wizard Ram Rider
Rocket Goblins Goblin Giant Electro Wizard Ram Rider
Goblin Giant
Rocket Electro Wizard Goblins Tornado
Goblin Giant
Rocket Tornado Goblin Giant Electro Wizard
Rocket Goblin Giant Ram Rider
Princess
Electro Wizard Goblins Rocket Tornado Goblin Giant
Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Tornado Princess Electro Wizard Ram Rider
Rocket Goblin Giant
Rocket
Rocket
Rocket Tornado Goblin Giant Princess Ram Rider
Tornado Princess
Tornado Princess Ram Rider
Tornado Ram Rider
Rocket Goblins Tornado Electro Wizard
Rocket Tornado Princess Electro Wizard Ram Rider
Rocket Tornado Princess
Rocket Princess
Rocket Princess
Princess
Rocket Princess
Rocket Princess
Rocket Tornado
Rocket
Rocket Princess Electro Wizard
Rocket Tornado Princess
Rocket
Rocket Tornado Princess
Rocket Tornado
Rocket
Tornado Princess
Tornado Princess Electro Wizard Ram Rider
Tornado Princess Ram Rider
Rocket Tornado
Tornado Princess Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Princess Electro Wizard
Rocket Princess
Electro Wizard Rocket Princess
Rocket Tornado Princess Electro Wizard Ram Rider
Rocket Princess Electro Wizard
Princess
Rocket Tornado
Rocket Tornado Princess Electro Wizard
Rocket Tornado Princess Electro Wizard
Rocket Tornado Goblin Giant Princess Electro Wizard

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