My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Musketeer Hog Rider Goblin Barrel Skeleton Army Princess
Zap
Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Goblin Barrel Skeleton Army Princess Electro Wizard
The Log
Elite Barbarians Musketeer Hog Rider Goblin Barrel Skeleton Army Princess
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Elite Barbarians Musketeer Valkyrie Hog Rider Goblin Barrel Skeleton Army Princess Electro Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Goblin Barrel Skeleton Army Princess Electro Wizard
Poison
Musketeer Skeleton Army Princess Electro Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Electro Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Princess Musketeer Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Princess Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Elite Barbarians Musketeer Hog Rider Goblin Barrel Electro Wizard
Hog Rider
Musketeer Valkyrie Elite Barbarians Goblin Barrel Princess Electro Wizard
Goblin Barrel
Valkyrie Hog Rider Skeleton Army Princess
Skeleton Army
Goblin Barrel
Princess
Hog Rider Goblin Barrel
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 6

Elite Barbarians
Valkyrie
Musketeer
Valkyrie Skeleton Army Electro Wizard
Valkyrie
Elite Barbarians Musketeer Princess Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
Musketeer Princess Electro Wizard
Princess
Valkyrie Skeleton Army
Electro Wizard
Musketeer Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Musketeer Valkyrie Electro Wizard
Skeleton Army Elite Barbarians Musketeer Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Musketeer Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Princess
Skeleton Army Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Princess
Musketeer Valkyrie Electro Wizard
Elite Barbarians Musketeer Skeleton Army Princess
Elite Barbarians Skeleton Army Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Musketeer Princess
Musketeer Princess Electro Wizard
Skeleton Army Elite Barbarians Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Princess Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Musketeer Valkyrie Skeleton Army Electro Wizard
Elite Barbarians Musketeer Valkyrie Skeleton Army Electro Wizard
Valkyrie Musketeer Princess Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Valkyrie Skeleton Army Elite Barbarians Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Musketeer Valkyrie
Skeleton Army Elite Barbarians Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Musketeer Valkyrie Skeleton Army
Musketeer Princess Electro Wizard
Skeleton Army Elite Barbarians Musketeer Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Elite Barbarians Valkyrie Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer Valkyrie
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie
Musketeer Valkyrie Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Musketeer Valkyrie
Valkyrie Elite Barbarians Musketeer Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Valkyrie
Musketeer Princess Electro Wizard
Musketeer Valkyrie
Valkyrie
Musketeer Princess
Musketeer Princess
Princess
Elite Barbarians Musketeer Electro Wizard
Musketeer Valkyrie Princess Electro Wizard
Musketeer Princess
Elite Barbarians Musketeer Princess
Musketeer Princess
Princess Elite Barbarians Musketeer
Musketeer Princess
Musketeer Princess
Musketeer Princess Electro Wizard
Valkyrie Princess
Musketeer
Princess
Musketeer
Musketeer
Valkyrie Princess
Musketeer Princess Electro Wizard
Musketeer Princess
Musketeer
Elite Barbarians Musketeer Princess Electro Wizard
Electro Wizard Musketeer
Elite Barbarians
Musketeer
Princess Electro Wizard
Princess
Electro Wizard Musketeer Skeleton Army Princess
Musketeer Princess Electro Wizard
Musketeer Valkyrie Princess Electro Wizard
Musketeer Princess
Elite Barbarians Musketeer
Elite Barbarians Musketeer Princess Electro Wizard
Musketeer Princess Electro Wizard
Musketeer Princess Electro Wizard

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