My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Princess Ice Wizard Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Ram Rider Lava Hound
Giant Snowball
Guards Princess Ram Rider Lava Hound
Zap
Guards Princess Ram Rider Lava Hound
Barbarian Barrel
Guards Giant Skeleton Princess Ice Wizard
The Log
Guards Giant Skeleton Princess Ram Rider
Earthquake
Guards
Arrows
Guards Princess Lava Hound
Royal Delivery
Guards Giant Skeleton Princess Ice Wizard Ram Rider Lava Hound
Fireball
Princess Ice Wizard Ram Rider Lava Hound
Poison
Guards Princess Ice Wizard Lava Hound
Lightning
Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Princess Ice Wizard Poison Ram Rider Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Princess Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Guards Poison Giant Skeleton Princess Ice Wizard Lava Hound
Guards
Zap Ram Rider Lava Hound
Poison
Lava Hound Zap Giant Skeleton Ram Rider
Giant Skeleton
Zap Poison Princess Ice Wizard
Princess
Zap Giant Skeleton
Ice Wizard
Zap Giant Skeleton Ram Rider
Ram Rider
Zap Guards Poison Ice Wizard
Lava Hound
Poison Zap Guards

Defense Synergies 0 14

Zap
Guards Poison Giant Skeleton Princess Ice Wizard Ram Rider
Guards
Zap Poison Giant Skeleton Princess Ice Wizard
Poison
Zap Guards Ice Wizard
Giant Skeleton
Zap Guards Princess Ice Wizard
Princess
Zap Guards Giant Skeleton Ice Wizard
Ice Wizard
Zap Guards Poison Giant Skeleton Princess
Ram Rider
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Zap Ice Wizard Ram Rider
Ram Rider Giant Skeleton Ice Wizard
Guards Ice Wizard Ram Rider
Poison Giant Skeleton Princess
Zap Guards Ice Wizard
Ram Rider Zap Poison Princess Ice Wizard
Zap Poison Giant Skeleton Ram Rider
Princess Ice Wizard
Guards Giant Skeleton Ice Wizard
Guards Poison Ice Wizard Zap Giant Skeleton Princess Ram Rider
Zap Poison Princess Ice Wizard Ram Rider
Zap Guards Giant Skeleton Ice Wizard Ram Rider
Zap Guards Poison Princess
Ram Rider
Zap Ram Rider
Poison
Zap Guards Ice Wizard Ram Rider
Zap Poison Guards Giant Skeleton Princess Ice Wizard Ram Rider
Ram Rider
Guards Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Giant Skeleton
Poison Zap
Guards Giant Skeleton Zap Ram Rider
Guards Giant Skeleton Zap Ram Rider
Giant Skeleton Guards Ram Rider
Poison Zap Princess Ice Wizard Ram Rider
Guards Giant Skeleton Ice Wizard Ram Rider
Giant Skeleton
Zap Giant Skeleton Poison
Guards
Guards Giant Skeleton
Zap Guards Poison Giant Skeleton
Giant Skeleton Guards Ram Rider
Princess
Guards Zap Poison Giant Skeleton
Poison Zap Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Guards Giant Skeleton
Poison Zap Princess Ice Wizard Ram Rider
Poison Giant Skeleton
Guards Poison Giant Skeleton
Poison Zap
Poison Zap Princess Ice Wizard Ram Rider
Poison Princess
Poison Zap Princess Ice Wizard Ram Rider
Poison Zap Ram Rider
Guards Poison
Poison Zap Princess Ram Rider
Poison Zap Princess
Poison Princess
Poison Princess
Princess Zap Poison
Zap Poison Princess
Poison Princess
Poison
Zap Poison Princess
Zap Poison Princess
Poison Giant Skeleton
Poison Princess
Zap Poison
Zap Poison Princess Ice Wizard
Poison Zap Princess Ice Wizard Ram Rider
Zap Poison Princess Ram Rider
Poison Zap
Poison Zap Princess Ice Wizard
Zap Guards Poison
Poison Zap
Zap Poison Princess
Giant Skeleton
Poison Princess
Zap Guards Princess
Poison Zap Princess Ice Wizard Ram Rider
Poison Princess
Zap Poison Princess
Zap Poison Giant Skeleton
Zap Guards Poison Giant Skeleton Princess
Zap Poison Princess
Poison Zap Giant Skeleton Princess

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