My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel Princess
Zap
Goblin Barrel Princess Bandit
Barbarian Barrel
Wizard Goblin Barrel Princess Royal Ghost Bandit Electro Wizard
The Log
Goblin Barrel Princess Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Wizard Goblin Barrel P.E.K.K.A Princess Royal Ghost Bandit Electro Wizard
Fireball
Wizard Goblin Barrel Princess Bandit Electro Wizard
Poison
Wizard Princess Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Princess Royal Ghost Bandit Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Princess Royal Ghost

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Princess Royal Ghost Bandit
Wizard
P.E.K.K.A Royal Ghost Bandit
Goblin Barrel
P.E.K.K.A Princess Royal Ghost Bandit
P.E.K.K.A
Zap Electro Wizard Wizard Goblin Barrel Princess
Princess
Zap Goblin Barrel P.E.K.K.A Royal Ghost
Royal Ghost
Zap Wizard Goblin Barrel Princess Bandit Electro Wizard
Bandit
Zap Wizard Goblin Barrel Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Ghost Bandit

Defense Synergies 1 14

Zap
Electro Wizard P.E.K.K.A Princess Royal Ghost Bandit
Wizard
P.E.K.K.A Royal Ghost Bandit Electro Wizard
Goblin Barrel
P.E.K.K.A
Zap Wizard Princess Electro Wizard
Princess
Zap P.E.K.K.A Royal Ghost Bandit
Royal Ghost
Zap Wizard Princess Electro Wizard
Bandit
Zap Wizard Princess Electro Wizard
Electro Wizard
Zap Wizard P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Princess
Zap Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Wizard Princess
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Princess
Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Wizard Princess Royal Ghost Bandit
Zap Wizard Princess Electro Wizard
P.E.K.K.A Zap Wizard Bandit Electro Wizard
Wizard Zap P.E.K.K.A Princess Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Zap Wizard Royal Ghost Bandit Electro Wizard
Zap Wizard Princess Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Royal Ghost
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Wizard Zap Princess Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard Princess
Electro Wizard Zap P.E.K.K.A
Zap Wizard P.E.K.K.A Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost Bandit
Zap Princess Royal Ghost Bandit Electro Wizard
Bandit
Wizard Zap
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard Bandit
Electro Wizard
Zap Wizard Princess Bandit Electro Wizard
Zap Wizard Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Wizard Princess Bandit
Wizard Princess Bandit
Zap Wizard Princess Bandit Electro Wizard
Zap Wizard Princess
Wizard Princess
Zap
Zap Wizard Princess
Zap Wizard Princess Royal Ghost Bandit Electro Wizard
Zap Wizard Princess Bandit
Zap Bandit
Zap Wizard Princess Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Bandit
Zap Princess Electro Wizard
P.E.K.K.A
Wizard Princess
Zap Electro Wizard Princess Bandit
Zap Wizard Princess Electro Wizard
Wizard Princess Electro Wizard
Zap Wizard Princess
Zap
P.E.K.K.A
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Royal Ghost Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: