My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Three Musketeers Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers Skeleton Army Miner
Giant Snowball
Mega Minion Three Musketeers Skeleton Army Witch Miner Princess
Zap
Three Musketeers Skeleton Army Witch Princess
Barbarian Barrel
Three Musketeers Skeleton Army Witch Princess
The Log
Three Musketeers Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Mega Minion Three Musketeers Skeleton Army Witch Miner Princess
Fireball
Mega Minion Three Musketeers Skeleton Army Witch Princess
Poison
Mega Minion Three Musketeers Skeleton Army Witch Princess
Lightning
Mega Minion Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Skeleton Army Miner Princess Giant Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Skeleton Army Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Miner
Giant
Mega Minion Miner Three Musketeers Witch The Log Princess
Three Musketeers
Giant The Log Miner
Skeleton Army
Witch
Giant Miner
The Log
Giant Three Musketeers Miner Princess
Miner
Giant Mega Minion Three Musketeers Witch The Log
Princess
Giant The Log

Defense Synergies 0 11

Mega Minion
Skeleton Army Witch The Log Miner Princess
Giant
Three Musketeers
The Log
Skeleton Army
Mega Minion The Log Princess
Witch
Mega Minion The Log
The Log
Mega Minion Three Musketeers Skeleton Army Witch Miner Princess
Miner
Mega Minion The Log
Princess
Mega Minion Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Skeleton Army Mega Minion Three Musketeers Witch The Log
Three Musketeers Skeleton Army Witch Mega Minion
Three Musketeers Skeleton Army Witch Mega Minion
Skeleton Army The Log Princess
Skeleton Army The Log Mega Minion
Mega Minion Three Musketeers Witch Princess
The Log
Three Musketeers Witch Skeleton Army Princess
Skeleton Army Miner
Skeleton Army Witch Mega Minion The Log Princess
Mega Minion Three Musketeers Witch Princess
Skeleton Army Three Musketeers Witch The Log
Three Musketeers Skeleton Army Mega Minion Witch The Log Princess
Skeleton Army Three Musketeers
Skeleton Army Three Musketeers The Log
Three Musketeers Skeleton Army Witch
Mega Minion Three Musketeers Skeleton Army Witch The Log
Witch The Log Mega Minion Princess
Three Musketeers
Skeleton Army Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Mega Minion The Log Miner
Skeleton Army Witch The Log
Skeleton Army The Log
Three Musketeers Skeleton Army Witch
Three Musketeers Witch Princess
Skeleton Army Mega Minion Witch
Skeleton Army
Mega Minion Skeleton Army Witch The Log
Witch Mega Minion Three Musketeers Skeleton Army
Mega Minion Witch
Skeleton Army The Log
Skeleton Army Three Musketeers Witch
Three Musketeers Skeleton Army Witch Princess
Skeleton Army Witch Mega Minion Three Musketeers The Log
Mega Minion Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Miner Princess
The Log Miner
The Log
The Log
Mega Minion Witch Princess
Witch The Log Princess
The Log Princess
The Log Miner
Three Musketeers
Miner The Log Princess
Princess
Three Musketeers The Log Miner Princess
Princess
Princess The Log
Three Musketeers Witch The Log Princess
Three Musketeers The Log Princess
Three Musketeers
Mega Minion Three Musketeers The Log Princess
Witch The Log Miner Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Mega Minion Witch
The Log Miner Witch Princess
Witch The Log Miner Princess
Miner The Log
Witch Princess
Mega Minion Witch
Mega Minion
The Log Miner
Princess
The Log Princess
Skeleton Army Witch Princess
Mega Minion Three Musketeers Witch Princess
The Log
Miner Mega Minion Three Musketeers Princess
The Log Princess
Mega Minion Three Musketeers
Witch The Log Princess
Witch Princess
Witch The Log Miner Princess

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