My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang Witch Princess
Zap
Minions Goblin Gang Witch Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Witch Princess
The Log
Goblin Gang Elite Barbarians Witch Princess
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch Princess
Royal Delivery
Minions Goblin Gang Elite Barbarians Valkyrie Witch Princess
Fireball
Minions Goblin Gang Elite Barbarians Witch Princess
Poison
Minions Goblin Gang Witch Princess
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Goblin Gang Princess Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Valkyrie Witch Princess
Minions
Rage Zap Elite Barbarians Valkyrie
Goblin Gang
Valkyrie Princess
Elite Barbarians
Zap Valkyrie Rage Minions
Valkyrie
Elite Barbarians Zap Minions Goblin Gang Witch
Rage
Minions Elite Barbarians Witch
Witch
Rage Zap Valkyrie
Princess
Zap Goblin Gang

Defense Synergies 2 10

Zap
Minions Goblin Gang Elite Barbarians Valkyrie Witch Princess
Minions
Valkyrie Zap
Goblin Gang
Zap Valkyrie Princess
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Goblin Gang Witch Princess
Rage
Witch
Zap Valkyrie
Princess
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Elite Barbarians Zap Minions Goblin Gang Valkyrie Witch
Goblin Gang Witch Minions Elite Barbarians Valkyrie
Elite Barbarians Witch Minions Goblin Gang Valkyrie
Elite Barbarians Valkyrie Princess
Goblin Gang Zap Minions Valkyrie
Minions Zap Goblin Gang Witch Princess
Zap Valkyrie
Witch Minions Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Valkyrie
Minions Goblin Gang Valkyrie Witch Zap Princess
Minions Zap Goblin Gang Witch Princess
Zap Minions Goblin Gang Elite Barbarians Valkyrie Witch
Valkyrie Zap Minions Goblin Gang Witch Princess
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Minions Goblin Gang Elite Barbarians Valkyrie Witch
Zap Minions Goblin Gang Elite Barbarians Valkyrie Witch
Zap Valkyrie Witch Minions Princess
Elite Barbarians
Goblin Gang Valkyrie Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Witch
Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Zap Minions Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Witch
Zap Minions Goblin Gang Witch Princess
Goblin Gang Minions Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie Witch
Witch Goblin Gang
Minions Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Witch
Valkyrie Witch Princess
Goblin Gang Elite Barbarians Witch Zap Minions Valkyrie
Minions Valkyrie Zap Elite Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Zap Princess
Valkyrie
Zap Valkyrie
Zap Minions Witch Princess
Witch Princess
Zap Princess
Zap
Minions Goblin Gang Elite Barbarians
Zap Valkyrie Princess
Zap Princess
Elite Barbarians Princess
Minions Princess
Princess Zap Elite Barbarians
Zap Witch Princess
Princess
Minions
Zap Princess
Zap Valkyrie Witch Princess
Minions
Princess
Zap
Zap Valkyrie Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Elite Barbarians Zap Witch Princess
Zap Minions Witch
Elite Barbarians
Zap
Zap Princess
Princess
Zap Minions Goblin Gang Witch Princess
Zap Witch Princess
Goblin Gang Valkyrie Princess
Zap Princess
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Witch Princess
Zap Witch Princess
Zap Witch Princess

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