My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Princess
Zap
Minions Skeleton Army Princess
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Princess
The Log
Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Princess
Royal Delivery
Knight Minions Valkyrie Wizard Skeleton Army Princess
Fireball
Minions Wizard Skeleton Army Princess
Poison
Minions Wizard Skeleton Army Princess
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Skeleton Army Princess Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Minions Valkyrie Princess Mega Knight
Knight
Minions Princess Zap Wizard
Minions
Knight Mega Knight Zap Valkyrie
Valkyrie
Zap Minions Wizard
Wizard
Knight Valkyrie Mega Knight
Skeleton Army
Princess
Knight Zap Mega Knight
Mega Knight
Minions Zap Wizard Princess

Defense Synergies 4 14

Zap
Mega Knight Knight Minions Valkyrie Skeleton Army Princess
Knight
Minions Princess Zap Wizard Skeleton Army
Minions
Knight Valkyrie Zap Mega Knight
Valkyrie
Minions Zap Wizard Princess
Wizard
Knight Valkyrie Skeleton Army Mega Knight
Skeleton Army
Zap Knight Wizard Princess
Princess
Knight Zap Valkyrie Skeleton Army Mega Knight
Mega Knight
Zap Minions Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Valkyrie Wizard
Skeleton Army Zap Knight Minions Valkyrie Mega Knight
Skeleton Army Mega Knight Knight Minions Valkyrie
Skeleton Army Knight Minions Valkyrie Mega Knight
Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Zap Minions Valkyrie Mega Knight
Minions Zap Wizard Princess
Zap Valkyrie Mega Knight
Minions Skeleton Army Princess
Knight Skeleton Army Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Zap Knight Wizard Princess Mega Knight
Minions Zap Wizard Princess
Skeleton Army Mega Knight Zap Knight Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap Minions Princess
Skeleton Army Knight Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Knight Minions Valkyrie Skeleton Army
Mega Knight Zap Knight Minions Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Knight Minions Princess Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Zap
Zap Knight Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Zap Knight Minions Valkyrie
Valkyrie Skeleton Army Mega Knight Zap Knight
Knight Valkyrie Skeleton Army Mega Knight
Wizard Zap Minions Princess
Skeleton Army Knight Minions Valkyrie
Mega Knight Knight Valkyrie Skeleton Army
Zap Mega Knight Knight Minions Valkyrie Skeleton Army
Skeleton Army
Mega Knight Knight Minions Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Zap Knight Minions Valkyrie
Minions Valkyrie Mega Knight Zap Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie
Zap Princess
Knight Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Minions Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Minions
Zap Knight Valkyrie Wizard Princess
Zap Wizard Princess
Knight Princess
Minions Princess
Princess Zap
Zap Wizard Princess
Wizard Princess Mega Knight
Minions
Zap Wizard Princess Mega Knight
Zap Valkyrie Wizard Princess Mega Knight
Minions Mega Knight
Wizard Princess
Zap
Zap Valkyrie Wizard Princess Mega Knight
Zap Wizard Princess
Zap Wizard Princess Mega Knight
Zap
Zap Wizard Princess
Zap Minions Wizard
Zap Wizard Mega Knight
Zap Princess
Mega Knight
Wizard Princess
Zap Minions Skeleton Army Princess
Zap Wizard Princess
Knight Valkyrie Wizard Princess Mega Knight
Zap Wizard Princess
Zap
Mega Knight
Zap Minions Princess
Zap Princess
Zap Princess Mega Knight

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