My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Skeleton Army Baby Dragon Witch Princess
Zap
Minions Skeleton Army Witch Princess
Barbarian Barrel
Elite Barbarians Valkyrie Skeleton Army Witch Princess
The Log
Elite Barbarians Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch Princess
Royal Delivery
Minions Elite Barbarians Valkyrie Skeleton Army Baby Dragon Witch Princess
Fireball
Minions Elite Barbarians Skeleton Army Baby Dragon Witch Princess
Poison
Minions Skeleton Army Witch Princess
Lightning
Elite Barbarians Valkyrie Baby Dragon Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Princess Fireball Valkyrie Baby Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Princess Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Minions Fireball
Fireball
Elite Barbarians Baby Dragon Princess
Valkyrie
Elite Barbarians Minions Baby Dragon Witch
Skeleton Army
Baby Dragon
Minions Fireball Valkyrie Witch
Witch
Valkyrie Baby Dragon
Princess
Fireball

Defense Synergies 2 8

Minions
Valkyrie Baby Dragon
Elite Barbarians
Valkyrie
Fireball
Valkyrie Princess
Valkyrie
Minions Elite Barbarians Fireball Baby Dragon Witch Princess
Skeleton Army
Princess
Baby Dragon
Minions Valkyrie Witch
Witch
Valkyrie Baby Dragon
Princess
Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Baby Dragon
Elite Barbarians Skeleton Army Minions Valkyrie Witch
Skeleton Army Witch Minions Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Witch Minions Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army Princess
Fireball Skeleton Army Minions Valkyrie Baby Dragon
Minions Fireball Baby Dragon Witch Princess
Fireball Valkyrie Baby Dragon
Witch Minions Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Fireball Baby Dragon Princess
Minions Fireball Baby Dragon Witch Princess
Skeleton Army Minions Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Minions Baby Dragon Witch Princess
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball
Minions Elite Barbarians Fireball Valkyrie Skeleton Army Witch
Fireball Minions Elite Barbarians Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Minions Fireball Princess
Elite Barbarians
Valkyrie Skeleton Army Minions Elite Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Fireball Witch
Fireball Elite Barbarians Valkyrie Baby Dragon
Skeleton Army Minions Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Elite Barbarians Fireball
Elite Barbarians Valkyrie Skeleton Army Witch
Fireball Minions Baby Dragon Witch Princess
Skeleton Army Minions Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie Skeleton Army
Minions Elite Barbarians Fireball Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Minions Elite Barbarians Valkyrie Witch
Skeleton Army Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Baby Dragon Witch Princess
Elite Barbarians Skeleton Army Witch Minions Fireball Valkyrie Baby Dragon
Minions Valkyrie Elite Barbarians Fireball Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Minions Baby Dragon Witch Princess
Baby Dragon Witch Princess
Fireball Baby Dragon Princess
Fireball
Minions Elite Barbarians Fireball
Fireball Valkyrie Princess
Fireball Baby Dragon Princess
Elite Barbarians Fireball Baby Dragon Princess
Minions Fireball Baby Dragon Princess
Princess Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Princess
Fireball
Minions
Fireball Baby Dragon Princess
Fireball Valkyrie Baby Dragon Witch Princess
Minions Fireball Baby Dragon
Fireball Princess
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch Princess
Witch
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon Witch Princess
Minions Fireball Witch
Elite Barbarians Fireball
Fireball
Fireball Princess
Fireball Princess
Minions Fireball Skeleton Army Witch Princess
Fireball Baby Dragon Witch Princess
Fireball
Fireball Valkyrie Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Baby Dragon Witch Princess
Fireball Witch Princess
Fireball Baby Dragon Witch Princess

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