My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Skeleton Army Dark Prince
Giant Snowball
Bats Archers Hog Rider Skeleton Army Princess
Zap
Bats Archers Skeleton Army Dark Prince Princess
Barbarian Barrel
Archers Tesla Skeleton Army Dark Prince Princess
The Log
Archers Hog Rider Skeleton Army Dark Prince Princess
Earthquake
Archers Tesla Hog Rider Skeleton Army
Arrows
Bats Archers Skeleton Army Princess
Royal Delivery
Bats Archers Hog Rider Skeleton Army Dark Prince Princess
Fireball
Archers Tesla Hog Rider Skeleton Army Princess
Poison
Bats Archers Skeleton Army Princess
Lightning
Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Skeleton Army Princess Tesla Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Dark Prince
Zap
Hog Rider Bats Archers Dark Prince Princess
Archers
Zap Hog Rider Dark Prince
Tesla
Hog Rider
Bats Zap Archers Dark Prince Princess
Skeleton Army
Dark Prince
Bats Zap Archers Hog Rider Princess
Princess
Zap Hog Rider Dark Prince

Defense Synergies 0 16

Bats
Zap Tesla Dark Prince
Zap
Bats Archers Tesla Skeleton Army Dark Prince Princess
Archers
Zap Tesla Skeleton Army Dark Prince
Tesla
Bats Zap Archers Skeleton Army Dark Prince Princess
Hog Rider
Skeleton Army
Zap Archers Tesla Princess
Dark Prince
Bats Zap Archers Tesla Princess
Princess
Zap Tesla Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Skeleton Army Bats Zap Tesla Dark Prince
Tesla Skeleton Army Bats Archers Dark Prince
Tesla Skeleton Army Bats Dark Prince
Skeleton Army Dark Prince Princess
Skeleton Army Bats Zap Archers Tesla Dark Prince
Bats Tesla Zap Archers Princess
Zap Tesla
Tesla Skeleton Army Princess
Skeleton Army Archers Tesla Dark Prince
Bats Archers Skeleton Army Zap Tesla Dark Prince Princess
Tesla Bats Zap Archers Princess
Tesla Skeleton Army Bats Zap Dark Prince
Skeleton Army Bats Zap Tesla Dark Prince Princess
Skeleton Army Tesla
Skeleton Army Zap Tesla
Tesla Bats Skeleton Army Dark Prince
Tesla Bats Zap Archers Skeleton Army Dark Prince
Zap Bats Archers Tesla Dark Prince Princess
Tesla
Skeleton Army Dark Prince Bats Archers Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Tesla Dark Prince
Zap Archers Tesla
Skeleton Army Bats Zap Dark Prince
Skeleton Army Dark Prince Bats Zap Tesla
Tesla Skeleton Army Dark Prince
Bats Zap Archers Tesla Princess
Skeleton Army Dark Prince Bats Archers Tesla
Tesla Skeleton Army Dark Prince
Zap Bats Skeleton Army Dark Prince
Tesla Skeleton Army
Bats Tesla Dark Prince
Skeleton Army Zap Dark Prince
Skeleton Army Dark Prince Tesla
Archers Tesla Skeleton Army Princess
Tesla Skeleton Army Bats Zap Archers Dark Prince
Bats Zap Archers Tesla Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Dark Prince
Zap Dark Prince
Bats Zap Princess
Archers Princess
Zap Princess
Zap
Bats
Zap Dark Prince Princess
Zap Archers Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Bats
Zap Archers Dark Prince Princess
Zap Princess
Princess
Zap
Zap Dark Prince Princess
Zap Princess
Zap Princess
Zap
Bats Zap Archers Princess
Zap Bats
Zap
Zap Princess
Princess
Zap Bats Archers Skeleton Army Dark Prince Princess
Zap Archers Princess
Dark Prince Princess
Zap Princess
Zap
Dark Prince
Zap Bats Princess
Bats Zap Princess
Zap Dark Prince Princess

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