My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Battle Ram Princess Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Battle Ram Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Battle Ram Bandit
Giant Snowball
Skeletons Royal Recruits Battle Ram Princess
Zap
Skeletons Battle Ram Princess Bandit
Barbarian Barrel
Skeletons Royal Recruits Heal Spirit Battle Ram Princess Royal Ghost Bandit
The Log
Skeletons Royal Recruits Heal Spirit Battle Ram Princess Bandit
Earthquake
Skeletons
Arrows
Skeletons Royal Recruits Heal Spirit Princess
Royal Delivery
Skeletons Royal Recruits Heal Spirit Battle Ram Princess Royal Ghost Bandit
Fireball
Battle Ram Princess Bandit
Poison
Royal Recruits Princess
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Battle Ram Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Zap Princess Royal Ghost Bandit Battle Ram Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Zap Princess

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Royal Recruits Heal Spirit Princess Royal Ghost Bandit
Royal Recruits
Zap Heal Spirit Battle Ram Princess Royal Ghost Bandit
Heal Spirit
Zap Royal Recruits Battle Ram Bandit
Battle Ram
Zap Bandit Royal Recruits Heal Spirit Princess Royal Ghost
Princess
Zap Royal Recruits Battle Ram Royal Ghost
Royal Ghost
Zap Royal Recruits Battle Ram Princess Bandit
Bandit
Battle Ram Zap Royal Recruits Heal Spirit Royal Ghost

Defense Synergies 0 10

Skeletons
Zap Princess Royal Ghost Bandit
Zap
Skeletons Princess Royal Ghost Bandit
Royal Recruits
Princess
Heal Spirit
Battle Ram
Princess
Skeletons Zap Royal Recruits Royal Ghost Bandit
Royal Ghost
Skeletons Zap Princess
Bandit
Skeletons Zap Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Skeletons Zap Royal Recruits Bandit
Skeletons Royal Recruits Bandit
Royal Recruits Skeletons Bandit
Royal Recruits Princess
Skeletons Zap Royal Ghost Bandit
Zap Princess
Zap Royal Recruits Bandit
Skeletons Royal Recruits Princess
Skeletons Royal Recruits Royal Ghost Bandit
Skeletons Zap Royal Recruits Princess Royal Ghost Bandit
Zap Princess
Royal Recruits Skeletons Zap Bandit
Zap Royal Recruits Princess Royal Ghost
Royal Recruits Bandit
Zap Royal Recruits Bandit
Skeletons Royal Recruits
Zap Royal Recruits Royal Ghost Bandit
Zap Royal Recruits Princess Royal Ghost Bandit
Royal Recruits
Royal Recruits Royal Ghost Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap Royal Ghost Bandit
Bandit Zap Royal Ghost
Royal Recruits Bandit Skeletons Zap
Royal Recruits Zap Bandit
Royal Recruits Skeletons Bandit
Skeletons Zap Princess
Royal Recruits Skeletons Bandit
Royal Recruits
Zap Royal Recruits Skeletons Bandit
Royal Recruits Skeletons
Royal Recruits
Royal Recruits Zap
Royal Recruits Skeletons Bandit
Royal Recruits Princess
Royal Recruits Skeletons Zap
Zap Royal Recruits Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Royal Ghost Bandit
Zap Princess Royal Ghost Bandit
Bandit
Royal Recruits
Zap
Zap Princess
Princess
Zap Princess
Zap Bandit
Zap Royal Recruits Princess Bandit
Zap Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Princess Bandit
Royal Recruits Princess Bandit
Zap Princess Bandit
Zap Princess
Princess
Zap Royal Recruits
Zap Princess
Zap Princess Royal Ghost Bandit
Zap Princess Bandit
Zap Bandit
Zap Princess
Zap
Zap Bandit
Zap Princess
Princess
Zap Royal Recruits Princess Bandit
Zap Princess
Princess
Zap Princess
Zap
Royal Recruits
Zap Royal Recruits Princess
Zap Princess
Zap Royal Recruits Princess Royal Ghost Bandit

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