My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Hunter Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Hunter Princess Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Princess Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram Princess Lumberjack
Zap
Minions Battle Ram Princess Bandit
Barbarian Barrel
Rascals Battle Ram Hunter Princess Bandit Electro Wizard Lumberjack
The Log
Rascals Battle Ram Hunter Princess Bandit Lumberjack
Earthquake
Arrows
Minions Rascals Princess
Royal Delivery
Minions Rascals Battle Ram Hunter Princess Bandit Electro Wizard Lumberjack
Fireball
Minions Rascals Battle Ram Hunter Princess Bandit Electro Wizard Lumberjack
Poison
Minions Rascals Hunter Princess Electro Wizard
Lightning
Battle Ram Hunter Bandit Electro Wizard Lumberjack
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Bandit Battle Ram Hunter Electro Wizard Lumberjack Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Princess Bandit Battle Ram

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Battle Ram Bandit Lumberjack
Rascals
Minions Battle Ram Bandit Electro Wizard Lumberjack
Battle Ram
Bandit Minions Rascals Hunter Princess Electro Wizard Lumberjack
Hunter
Battle Ram Bandit Lumberjack
Princess
Battle Ram
Bandit
Battle Ram Minions Rascals Hunter Electro Wizard Lumberjack
Electro Wizard
Rascals Battle Ram Bandit Lumberjack
Lumberjack
Minions Rascals Battle Ram Hunter Bandit Electro Wizard

Defense Synergies 0 12

Minions
Hunter Bandit Electro Wizard Lumberjack
Rascals
Princess
Battle Ram
Hunter
Minions Bandit Electro Wizard Lumberjack
Princess
Rascals Bandit
Bandit
Minions Hunter Princess Electro Wizard Lumberjack
Electro Wizard
Minions Hunter Bandit Lumberjack
Lumberjack
Minions Hunter Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Hunter Lumberjack Minions Rascals Bandit Electro Wizard
Hunter Lumberjack Minions Rascals Bandit Electro Wizard
Hunter Lumberjack Minions Rascals Bandit Electro Wizard
Princess Lumberjack
Minions Rascals Hunter Bandit Electro Wizard Lumberjack
Minions Hunter Electro Wizard Rascals Princess
Rascals Bandit Electro Wizard
Hunter Minions Rascals Princess Lumberjack
Rascals Hunter Bandit Electro Wizard Lumberjack
Minions Electro Wizard Rascals Hunter Princess Bandit Lumberjack
Minions Hunter Rascals Princess Electro Wizard
Hunter Lumberjack Minions Rascals Bandit Electro Wizard
Minions Rascals Hunter Princess Electro Wizard Lumberjack
Rascals Hunter Bandit Electro Wizard Lumberjack
Rascals Hunter Bandit Electro Wizard Lumberjack
Minions Rascals Hunter Electro Wizard Lumberjack
Minions Rascals Hunter Bandit Electro Wizard Lumberjack
Hunter Minions Rascals Princess Bandit Electro Wizard Lumberjack
Hunter Electro Wizard Lumberjack
Rascals Minions Hunter Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Hunter Lumberjack
Bandit Lumberjack Minions Rascals Hunter Electro Wizard
Hunter Lumberjack Rascals Bandit Electro Wizard
Rascals Hunter Bandit Lumberjack
Minions Rascals Hunter Princess Electro Wizard
Rascals Minions Hunter Bandit Electro Wizard Lumberjack
Rascals Hunter Lumberjack
Electro Wizard Minions Bandit
Minions Rascals Hunter Lumberjack
Electro Wizard
Rascals Hunter Bandit Lumberjack
Rascals Princess
Rascals Electro Wizard Minions Hunter Lumberjack
Minions Rascals Hunter Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Bandit
Princess Bandit Electro Wizard
Bandit
Rascals
Minions Hunter Princess
Princess
Hunter Princess
Bandit
Minions Electro Wizard Lumberjack
Princess Bandit Electro Wizard
Princess
Hunter Princess Bandit
Minions Princess Bandit
Princess
Hunter Princess Bandit
Princess Bandit
Minions
Hunter Princess Bandit Electro Wizard
Princess
Minions
Princess
Hunter Princess
Hunter Princess Bandit Electro Wizard
Princess Bandit
Bandit
Hunter Princess Electro Wizard
Electro Wizard Minions
Hunter Bandit
Princess Electro Wizard
Princess
Electro Wizard Minions Princess Bandit
Hunter Princess Electro Wizard
Rascals Hunter Princess Electro Wizard Lumberjack
Princess
Minions Rascals Princess Electro Wizard
Princess Electro Wizard
Princess Bandit Electro Wizard

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