My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Bats Mega Minion Hog Rider Princess
Zap
Bats Princess
Barbarian Barrel
Elite Barbarians Giant Skeleton Princess
The Log
Elite Barbarians Hog Rider Giant Skeleton Princess
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Elite Barbarians Mega Minion Hog Rider Giant Skeleton Princess
Fireball
Elite Barbarians Mega Minion Hog Rider Princess
Poison
Bats Mega Minion Princess
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Mega Minion Princess Hog Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Mega Minion

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Elite Barbarians Mega Minion Rage
Zap
Elite Barbarians Mega Minion Hog Rider Bats Giant Skeleton Princess
Elite Barbarians
Zap Rage Bats Hog Rider
Mega Minion
Zap Bats Giant Skeleton
Hog Rider
Bats Zap Rage Elite Barbarians Giant Skeleton Princess
Rage
Elite Barbarians Hog Rider Bats Giant Skeleton
Giant Skeleton
Bats Zap Mega Minion Hog Rider Rage Princess
Princess
Zap Hog Rider Giant Skeleton

Defense Synergies 1 9

Bats
Zap Giant Skeleton
Zap
Mega Minion Bats Elite Barbarians Giant Skeleton Princess
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Giant Skeleton Princess
Hog Rider
Rage
Giant Skeleton
Bats Zap Mega Minion Princess
Princess
Zap Mega Minion Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Elite Barbarians Bats Zap Mega Minion
Bats Elite Barbarians Mega Minion Giant Skeleton
Elite Barbarians Bats Mega Minion
Elite Barbarians Giant Skeleton Princess
Bats Zap Mega Minion
Bats Mega Minion Zap Princess
Zap Giant Skeleton
Elite Barbarians Princess
Elite Barbarians Giant Skeleton
Bats Zap Mega Minion Giant Skeleton Princess
Mega Minion Bats Zap Princess
Bats Zap Elite Barbarians Giant Skeleton
Bats Zap Mega Minion Princess
Elite Barbarians
Zap Elite Barbarians
Bats Elite Barbarians
Bats Zap Elite Barbarians Mega Minion
Zap Bats Mega Minion Giant Skeleton Princess
Elite Barbarians
Bats Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Mega Minion
Giant Skeleton Bats Zap Elite Barbarians
Giant Skeleton Bats Zap Elite Barbarians
Giant Skeleton Elite Barbarians
Bats Zap Princess
Bats Elite Barbarians Mega Minion Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Bats Elite Barbarians Mega Minion
Mega Minion
Bats Elite Barbarians Mega Minion Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton
Princess
Elite Barbarians Bats Zap Mega Minion Giant Skeleton
Bats Zap Elite Barbarians Mega Minion Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Princess
Giant Skeleton
Giant Skeleton
Zap
Bats Zap Mega Minion Princess
Princess
Zap Princess
Zap
Bats Elite Barbarians
Zap Princess
Zap Princess
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Bats
Zap Mega Minion Princess
Zap Princess
Giant Skeleton
Princess
Zap
Zap Princess
Mega Minion
Zap Princess
Zap Princess
Zap
Elite Barbarians Bats Zap Princess
Zap Bats Mega Minion
Elite Barbarians Mega Minion
Zap
Zap Princess
Giant Skeleton
Princess
Zap Bats Princess
Zap Mega Minion Princess
Mega Minion Princess
Zap Princess
Zap Giant Skeleton
Elite Barbarians Mega Minion
Zap Bats Elite Barbarians Giant Skeleton Princess
Bats Zap Princess
Zap Giant Skeleton Princess

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