My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Inferno Dragon
Giant Snowball
Fire Spirit Bats Goblin Gang Balloon Princess Inferno Dragon
Zap
Fire Spirit Bats Goblin Gang Balloon Princess Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Princess
The Log
Fire Spirit Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang Princess
Royal Delivery
Fire Spirit Bats Goblin Gang Valkyrie Balloon Princess Inferno Dragon
Fireball
Goblin Gang Balloon Princess Inferno Dragon
Poison
Bats Goblin Gang Balloon Princess
Lightning
Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Rage Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Goblin Gang Princess Valkyrie Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon Inferno Dragon
Bats
Valkyrie Balloon Rage Inferno Dragon
Goblin Gang
Valkyrie Balloon Princess
Valkyrie
Fire Spirit Bats Balloon Goblin Gang
Rage
Balloon Bats
Balloon
Bats Valkyrie Rage Fire Spirit Goblin Gang Princess
Princess
Goblin Gang Balloon
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 7

Fire Spirit
Valkyrie
Bats
Valkyrie Inferno Dragon
Goblin Gang
Valkyrie Princess Inferno Dragon
Valkyrie
Fire Spirit Bats Goblin Gang Princess
Rage
Balloon
Princess
Goblin Gang Valkyrie
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Bats Goblin Gang Valkyrie
Goblin Gang Fire Spirit Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Goblin Gang Valkyrie
Valkyrie Princess
Goblin Gang Fire Spirit Bats Valkyrie
Bats Inferno Dragon Fire Spirit Goblin Gang Princess
Valkyrie
Inferno Dragon Goblin Gang Princess
Goblin Gang Fire Spirit Valkyrie
Bats Goblin Gang Valkyrie Princess
Inferno Dragon Bats Goblin Gang Princess
Fire Spirit Bats Goblin Gang Valkyrie
Fire Spirit Valkyrie Bats Goblin Gang Princess
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Bats Goblin Gang Valkyrie
Fire Spirit Bats Goblin Gang Valkyrie
Valkyrie Fire Spirit Bats Princess Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Bats Valkyrie
Goblin Gang Valkyrie Bats
Goblin Gang Valkyrie Inferno Dragon
Fire Spirit Bats Goblin Gang Princess
Goblin Gang Bats Valkyrie
Valkyrie Inferno Dragon
Bats Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie
Goblin Gang Valkyrie
Valkyrie Princess
Goblin Gang Bats Valkyrie Inferno Dragon
Bats Valkyrie Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess
Valkyrie
Fire Spirit Valkyrie
Fire Spirit Bats Princess
Fire Spirit Princess
Fire Spirit Princess
Fire Spirit Bats Goblin Gang
Valkyrie Princess
Fire Spirit Princess
Fire Spirit Princess
Princess
Princess
Princess
Princess
Bats
Fire Spirit Princess
Fire Spirit Valkyrie Princess
Princess
Fire Spirit Valkyrie Princess
Inferno Dragon
Princess
Princess
Fire Spirit Bats Princess
Bats
Princess
Princess
Fire Spirit Bats Goblin Gang Princess
Fire Spirit Princess
Goblin Gang Valkyrie Princess
Princess
Bats Goblin Gang Princess
Bats Princess
Princess

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