My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Princess Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Dark Prince Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Goblin Barrel Princess Inferno Dragon Ram Rider
Zap
Royal Giant Goblin Barrel Dark Prince Princess Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Barrel Dark Prince Princess
The Log
Royal Giant Goblin Barrel Dark Prince Princess Ram Rider
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Goblin Barrel Dark Prince Princess Inferno Dragon Ram Rider
Fireball
Goblin Barrel Princess Inferno Dragon Ram Rider
Poison
Princess
Lightning
Dark Prince Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Princess Dark Prince Inferno Dragon Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Princess

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel Dark Prince Ram Rider
Royal Giant
Arrows Goblin Barrel Dark Prince The Log Princess
Goblin Barrel
Royal Giant Dark Prince Arrows Princess Ram Rider
Dark Prince
Goblin Barrel Arrows Royal Giant Princess Ram Rider
The Log
Royal Giant Princess Ram Rider
Princess
Royal Giant Goblin Barrel Dark Prince The Log
Inferno Dragon
Ram Rider
Arrows Goblin Barrel Dark Prince The Log

Defense Synergies 0 6

Arrows
Dark Prince
Royal Giant
Goblin Barrel
Dark Prince
Arrows The Log Princess
The Log
Dark Prince Princess Inferno Dragon Ram Rider
Princess
Dark Prince The Log
Inferno Dragon
The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Inferno Dragon Dark Prince The Log Ram Rider
Ram Rider Dark Prince Inferno Dragon
Inferno Dragon Dark Prince Ram Rider
Arrows Dark Prince The Log Princess
Arrows The Log Dark Prince
Inferno Dragon Ram Rider Arrows Princess
Arrows The Log Ram Rider
Inferno Dragon Princess
Dark Prince
Arrows Dark Prince The Log Princess Ram Rider
Arrows Inferno Dragon Princess Ram Rider
Dark Prince The Log Ram Rider
Arrows Dark Prince The Log Princess
Inferno Dragon Ram Rider
The Log Inferno Dragon Ram Rider
Arrows Dark Prince
Arrows Dark Prince The Log Ram Rider
Arrows The Log Dark Prince Princess Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Dark Prince Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Arrows The Log Inferno Dragon
Dark Prince The Log Ram Rider
Dark Prince The Log Ram Rider
Dark Prince Inferno Dragon Ram Rider
Arrows Princess Ram Rider
Dark Prince Ram Rider
Dark Prince Inferno Dragon
Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince
Arrows Dark Prince The Log
Dark Prince Ram Rider
Princess
Dark Prince The Log Inferno Dragon
Arrows Dark Prince The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess Ram Rider
Arrows The Log
Arrows Dark Prince The Log
Arrows Dark Prince The Log
Arrows Princess Ram Rider
Arrows The Log Princess
Arrows The Log Princess Ram Rider
Arrows The Log Ram Rider
Arrows Dark Prince The Log Princess Ram Rider
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Arrows Dark Prince The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Dark Prince Princess
Inferno Dragon
Arrows The Log Princess Ram Rider
Arrows The Log Princess Ram Rider
Arrows The Log
Arrows Princess
Arrows The Log
Arrows Princess
Arrows The Log Princess
Dark Prince Princess
Arrows Princess Ram Rider
Arrows The Log
Dark Prince Princess
Arrows The Log Princess
Arrows
Dark Prince
The Log Princess
Princess
Dark Prince The Log Princess

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