My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers Princess
Zap
Three Musketeers Princess
Barbarian Barrel
Barbarians Heal Spirit Three Musketeers Princess
The Log
Barbarians Heal Spirit Three Musketeers Princess
Earthquake
Barbarians Elixir Collector
Arrows
Heal Spirit Princess
Royal Delivery
Barbarians Heal Spirit Three Musketeers P.E.K.K.A Princess
Fireball
Barbarians Elixir Collector Three Musketeers Princess
Poison
Barbarians Elixir Collector Three Musketeers Princess
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Elixir Collector Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Arrows Princess Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Arrows Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Barbarians
Heal Spirit
Heal Spirit
Barbarians Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Heal Spirit Rage
Rage
Three Musketeers
P.E.K.K.A
Arrows Heal Spirit Princess
Princess
P.E.K.K.A

Defense Synergies 0 3

Arrows
Barbarians P.E.K.K.A
Barbarians
Arrows
Heal Spirit
Elixir Collector
Three Musketeers
Rage
P.E.K.K.A
Arrows Princess
Princess
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A
Arrows Barbarians P.E.K.K.A Princess
Arrows
Three Musketeers Arrows Princess
Arrows Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Princess
Barbarians
Barbarians Arrows Princess
Arrows Three Musketeers Princess
Barbarians P.E.K.K.A Three Musketeers
Three Musketeers Arrows Barbarians P.E.K.K.A Princess
Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers P.E.K.K.A
Barbarians Three Musketeers Arrows P.E.K.K.A
Arrows Barbarians Three Musketeers
Arrows Barbarians Princess
Barbarians P.E.K.K.A Three Musketeers
Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows
Barbarians P.E.K.K.A
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Three Musketeers
Arrows Three Musketeers Princess
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers Princess
Barbarians Three Musketeers P.E.K.K.A
Arrows Barbarians P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Barbarians
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Three Musketeers
Arrows Princess
Arrows Princess
Three Musketeers Princess
Arrows Princess
Princess Arrows
Arrows Three Musketeers Princess
Arrows Three Musketeers Princess
Arrows Three Musketeers
Arrows Three Musketeers Princess
Arrows Princess
Arrows Princess
Arrows Barbarians
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Barbarians Princess
Arrows Three Musketeers Princess
Arrows
Three Musketeers Princess
Arrows Princess
Arrows
Three Musketeers P.E.K.K.A
Princess
Princess
Princess

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