My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Baby Dragon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Baby Dragon P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon Princess
Zap
Royal Giant Princess
Barbarian Barrel
Princess
The Log
Royal Giant Princess
Earthquake
Arrows
Princess
Royal Delivery
Baby Dragon P.E.K.K.A Princess
Fireball
Baby Dragon Princess
Poison
Princess
Lightning
Ice Golem Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Baby Dragon Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Baby Dragon Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Baby Dragon Poison P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Princess Fireball Baby Dragon Poison Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Rage Princess Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Poison Ice Golem Baby Dragon Princess
Ice Golem
Royal Giant Baby Dragon
Fireball
Royal Giant Baby Dragon Princess
Rage
Baby Dragon
Royal Giant Ice Golem Fireball Poison P.E.K.K.A
Poison
Royal Giant P.E.K.K.A Baby Dragon
P.E.K.K.A
Poison Baby Dragon Princess
Princess
Royal Giant Fireball P.E.K.K.A

Defense Synergies 0 7

Royal Giant
Ice Golem
Fireball Baby Dragon Poison Princess
Fireball
Ice Golem Princess
Rage
Baby Dragon
Ice Golem P.E.K.K.A
Poison
Ice Golem
P.E.K.K.A
Baby Dragon Princess
Princess
Ice Golem Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Baby Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Fireball Poison P.E.K.K.A Princess
Fireball Baby Dragon
Fireball Baby Dragon Poison Princess
Ice Golem Fireball Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Princess
Ice Golem
Poison Ice Golem Fireball Baby Dragon Princess
Fireball Baby Dragon Poison Princess
P.E.K.K.A Fireball
Fireball Baby Dragon Poison P.E.K.K.A Princess
P.E.K.K.A
Fireball P.E.K.K.A
Fireball Poison P.E.K.K.A
Fireball Baby Dragon
Baby Dragon Poison Ice Golem Fireball Princess
P.E.K.K.A
Fireball Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball P.E.K.K.A
Fireball Poison Ice Golem Baby Dragon
P.E.K.K.A Ice Golem
P.E.K.K.A Ice Golem Fireball
P.E.K.K.A
Fireball Poison Ice Golem Baby Dragon Princess
P.E.K.K.A Ice Golem Fireball
P.E.K.K.A
P.E.K.K.A Ice Golem Fireball Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Poison
P.E.K.K.A Ice Golem Fireball
Fireball Baby Dragon Princess
Ice Golem Fireball Baby Dragon Poison P.E.K.K.A
Poison Ice Golem Fireball Baby Dragon P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Ice Golem Baby Dragon
Fireball Poison Baby Dragon Princess
Fireball Baby Dragon Poison
Ice Golem Fireball Poison
Fireball Poison Baby Dragon
Fireball Poison Ice Golem Baby Dragon Princess
Baby Dragon Poison Princess
Fireball Poison Ice Golem Baby Dragon Princess
Fireball Poison
Fireball Poison
Poison Fireball Princess
Fireball Poison Baby Dragon Princess
Poison Ice Golem Fireball Baby Dragon Princess
Fireball Baby Dragon Poison Princess
Princess Ice Golem Fireball Baby Dragon Poison
Fireball Baby Dragon Poison Princess
Fireball Baby Dragon Poison Princess
Fireball Poison
Fireball Baby Dragon Poison Princess
Fireball Baby Dragon Poison Princess
Fireball Baby Dragon Poison
Fireball Poison Princess
Fireball Baby Dragon Poison
Ice Golem Poison Fireball Baby Dragon Princess
Fireball Poison Baby Dragon Princess
Fireball Baby Dragon Poison Princess
Fireball Poison Baby Dragon
Poison Ice Golem Fireball Baby Dragon Princess
Fireball Poison
Fireball
Poison Fireball
Fireball Poison Princess
P.E.K.K.A
Fireball Poison Princess
Fireball Princess
Fireball Poison Baby Dragon Princess
Fireball
Fireball Poison Baby Dragon Princess
Ice Golem Fireball Baby Dragon Poison Princess
Fireball Poison
P.E.K.K.A
Fireball Baby Dragon Poison Princess
Fireball Poison Princess
Poison Fireball Baby Dragon Princess

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