My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Princess
Zap
Minions Skeleton Army Princess
Barbarian Barrel
Knight Wizard Skeleton Army Princess
The Log
Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Princess
Royal Delivery
Knight Minions Wizard Skeleton Army P.E.K.K.A Princess
Fireball
Minions Wizard Skeleton Army Princess
Poison
Minions Wizard Skeleton Army Princess
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Skeleton Army Princess Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Princess Wizard The Log
Minions
Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
Skeleton Army
Lightning
P.E.K.K.A
Minions Wizard The Log Princess
The Log
Knight P.E.K.K.A Princess
Princess
Knight P.E.K.K.A The Log

Defense Synergies 3 13

Knight
Minions Princess Wizard Skeleton Army The Log
Minions
Knight P.E.K.K.A The Log
Wizard
Knight Skeleton Army P.E.K.K.A The Log
Skeleton Army
Knight Wizard The Log Princess
Lightning
The Log
P.E.K.K.A
The Log Minions Wizard Princess
The Log
P.E.K.K.A Knight Minions Wizard Skeleton Army Lightning Princess
Princess
Knight Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Wizard The Log
Skeleton Army P.E.K.K.A Knight Minions The Log
Skeleton Army P.E.K.K.A Knight Minions Lightning
Skeleton Army P.E.K.K.A Knight Minions
Lightning Skeleton Army P.E.K.K.A The Log Princess
Skeleton Army The Log Minions
Minions Lightning Wizard Princess
Lightning P.E.K.K.A The Log
P.E.K.K.A Minions Skeleton Army Princess
Knight Skeleton Army
Minions Skeleton Army Knight Wizard The Log Princess
Minions Wizard Princess
Skeleton Army P.E.K.K.A Knight Minions Wizard Lightning The Log
Wizard Skeleton Army Minions P.E.K.K.A The Log Princess
Skeleton Army P.E.K.K.A Knight
Skeleton Army Lightning P.E.K.K.A The Log
Wizard Knight Minions Skeleton Army P.E.K.K.A
Knight Minions Wizard Skeleton Army The Log
Wizard The Log Knight Minions Princess
P.E.K.K.A
Wizard Skeleton Army Knight Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A
Knight Wizard Lightning The Log
Skeleton Army P.E.K.K.A Knight Minions Lightning The Log
Skeleton Army Lightning P.E.K.K.A Knight The Log
P.E.K.K.A Knight Skeleton Army
Wizard Minions Princess
Skeleton Army P.E.K.K.A Knight Minions Lightning
P.E.K.K.A Knight Skeleton Army
Lightning P.E.K.K.A Knight Minions Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Minions
Skeleton Army Lightning P.E.K.K.A The Log
Skeleton Army Lightning P.E.K.K.A Knight Wizard
Wizard Skeleton Army Princess
Skeleton Army Knight Minions Lightning P.E.K.K.A The Log
Minions Wizard P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Knight The Log
The Log Princess
Lightning The Log
Lightning Knight The Log
Wizard The Log
Wizard Minions Princess
Wizard The Log Princess
The Log Wizard Lightning Princess
The Log Wizard Lightning
Lightning Minions
Lightning Knight Wizard The Log Princess
Lightning Wizard Princess
Lightning Knight The Log Princess
Lightning Minions Princess
Lightning Princess The Log
Lightning Wizard The Log Princess
Lightning Wizard The Log Princess
Lightning
Minions Lightning
Lightning Wizard The Log Princess
Lightning Wizard The Log Princess
Lightning Minions The Log
Lightning Wizard Princess
Lightning The Log
Lightning The Log
The Log Wizard Princess
The Log Wizard Lightning Princess
Lightning Wizard The Log Princess
Lightning The Log
Lightning Wizard Princess
Lightning Minions Wizard
Lightning
Lightning Wizard The Log
Lightning Princess
P.E.K.K.A
Wizard Lightning The Log Princess
Lightning Minions Skeleton Army Princess
Lightning Wizard Princess
The Log
Lightning Knight Wizard Princess
The Log Wizard Lightning Princess
Lightning
P.E.K.K.A
Minions Lightning The Log Princess
Lightning Princess
Lightning The Log Princess

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