My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Princess
Zap
Princess
Barbarian Barrel
Bomb Tower Wizard Executioner Princess
The Log
Hog Rider Princess
Earthquake
Bomb Tower Hog Rider
Arrows
Princess
Royal Delivery
Hog Rider Wizard Executioner P.E.K.K.A Princess
Fireball
Bomb Tower Hog Rider Wizard Executioner Princess
Poison
Bomb Tower Wizard Executioner Princess
Lightning
Bomb Tower Wizard Executioner
Rocket
Bomb Tower Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Freeze Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Executioner P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Bomb Tower Hog Rider Freeze Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Bomb Tower Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Freeze
Bomb Tower
Hog Rider
Arrows Freeze Wizard Executioner Princess
Wizard
Hog Rider P.E.K.K.A
Freeze
Hog Rider Arrows
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Wizard Executioner Princess
Princess
Hog Rider P.E.K.K.A

Defense Synergies 0 5

Arrows
Bomb Tower P.E.K.K.A
Bomb Tower
Arrows
Hog Rider
Wizard
Freeze P.E.K.K.A
Freeze
Wizard
Executioner
P.E.K.K.A
Arrows Wizard Princess
Princess
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Bomb Tower P.E.K.K.A Executioner
Bomb Tower P.E.K.K.A Freeze Executioner
Bomb Tower P.E.K.K.A
Arrows Bomb Tower P.E.K.K.A Princess
Arrows Freeze Bomb Tower Executioner
Arrows Bomb Tower Wizard Freeze Executioner Princess
Arrows Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower Princess
Executioner Arrows Bomb Tower Wizard Freeze Princess
Arrows Executioner Wizard Princess
Bomb Tower P.E.K.K.A Wizard Freeze
Bomb Tower Wizard Executioner Arrows Freeze P.E.K.K.A Princess
P.E.K.K.A Bomb Tower
Bomb Tower Freeze P.E.K.K.A
Bomb Tower Wizard Arrows Executioner P.E.K.K.A
Arrows Bomb Tower Wizard Executioner
Arrows Bomb Tower Wizard Freeze Executioner Princess
P.E.K.K.A Bomb Tower
Wizard Arrows Bomb Tower Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Bomb Tower Wizard Executioner
P.E.K.K.A Bomb Tower
P.E.K.K.A
P.E.K.K.A Executioner
Arrows Wizard Executioner Bomb Tower Freeze Princess
P.E.K.K.A Bomb Tower
P.E.K.K.A Bomb Tower
Freeze P.E.K.K.A Bomb Tower
P.E.K.K.A
P.E.K.K.A Bomb Tower
P.E.K.K.A Arrows
P.E.K.K.A Bomb Tower Wizard Executioner
Wizard Bomb Tower Executioner Princess
Bomb Tower Freeze Executioner P.E.K.K.A
Arrows Executioner Bomb Tower Wizard Freeze P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze
Arrows Executioner Princess
Arrows
Arrows Freeze
Wizard Executioner Arrows
Arrows Wizard Executioner Freeze Princess
Arrows Wizard Executioner Princess
Arrows Wizard Freeze Executioner Princess
Arrows Wizard
Arrows Wizard Princess
Arrows Wizard Executioner Princess
Executioner Princess
Arrows Freeze Princess
Princess Arrows
Arrows Wizard Executioner Princess
Arrows Wizard Executioner Princess
Arrows Freeze
Arrows Wizard Executioner Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Freeze Wizard Executioner Princess
Arrows Wizard Executioner Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Executioner Princess
Wizard Freeze
Arrows Wizard
Arrows Freeze Princess
P.E.K.K.A
Arrows Wizard Princess
Freeze Princess
Arrows Wizard Executioner Princess
Freeze
Arrows
Wizard Executioner Princess
Arrows Wizard Executioner Princess
Arrows
Executioner P.E.K.K.A
Freeze Princess
Executioner Princess
Freeze Executioner Princess

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