My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut Witch Princess
Zap
Furnace Goblin Hut Witch Princess
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Witch Princess
The Log
Furnace Goblin Hut Barbarian Hut Witch Princess
Earthquake
Furnace Goblin Hut Barbarian Hut Witch
Arrows
Furnace Goblin Hut Witch Princess
Royal Delivery
Goblin Hut Witch P.E.K.K.A Princess
Fireball
Furnace Goblin Hut Barbarian Hut Witch Princess
Poison
Furnace Goblin Hut Barbarian Hut Witch Princess
Lightning
Furnace Goblin Hut Barbarian Hut Witch
Rocket
Furnace Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Furnace Goblin Hut Witch Barbarian Hut Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Fireball Furnace Goblin Hut

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Princess
Furnace
Goblin Hut Barbarian Hut P.E.K.K.A Princess
Goblin Hut
Furnace Barbarian Hut
Barbarian Hut
Furnace Goblin Hut Princess
Witch
P.E.K.K.A
Lightning
P.E.K.K.A
Furnace Witch Princess
Princess
Fireball Furnace Barbarian Hut P.E.K.K.A

Defense Synergies 0 8

Fireball
Goblin Hut Barbarian Hut Princess
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Fireball Furnace Barbarian Hut
Barbarian Hut
Fireball Furnace Goblin Hut Princess
Witch
Lightning
P.E.K.K.A
Princess
Princess
Fireball Barbarian Hut P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Fireball Goblin Hut
Barbarian Hut P.E.K.K.A Furnace Goblin Hut Witch
Furnace Goblin Hut Barbarian Hut Witch P.E.K.K.A Lightning
Goblin Hut Barbarian Hut Witch P.E.K.K.A Furnace
Lightning Fireball P.E.K.K.A Princess
Fireball Furnace
Furnace Lightning Fireball Goblin Hut Barbarian Hut Witch Princess
Barbarian Hut Lightning Fireball P.E.K.K.A
Barbarian Hut Witch P.E.K.K.A Furnace Goblin Hut Princess
Witch Fireball Furnace Goblin Hut Princess
Fireball Furnace Goblin Hut Barbarian Hut Witch Princess
Furnace Goblin Hut Barbarian Hut P.E.K.K.A Fireball Witch Lightning
Fireball Barbarian Hut Furnace Goblin Hut Witch P.E.K.K.A Princess
Barbarian Hut P.E.K.K.A Furnace Goblin Hut
Barbarian Hut Fireball Furnace Goblin Hut Lightning P.E.K.K.A
Barbarian Hut Fireball Furnace Goblin Hut Witch P.E.K.K.A
Fireball Furnace Goblin Hut Barbarian Hut Witch
Furnace Witch Fireball Goblin Hut Barbarian Hut Princess
Barbarian Hut P.E.K.K.A Goblin Hut
Fireball Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Furnace Goblin Hut Witch P.E.K.K.A
Fireball Lightning
P.E.K.K.A Furnace Goblin Hut Barbarian Hut Witch Lightning
Lightning P.E.K.K.A Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut Witch
Fireball Furnace Goblin Hut Witch Princess
P.E.K.K.A Fireball Furnace Goblin Hut Barbarian Hut Witch Lightning
P.E.K.K.A Barbarian Hut
Lightning P.E.K.K.A Fireball Goblin Hut Barbarian Hut Witch
Witch P.E.K.K.A Goblin Hut Barbarian Hut
P.E.K.K.A Goblin Hut Witch
Lightning P.E.K.K.A Fireball
Lightning P.E.K.K.A Fireball Barbarian Hut Witch
Fireball Furnace Barbarian Hut Witch Princess
Goblin Hut Witch Fireball Furnace Barbarian Hut Lightning P.E.K.K.A
Fireball Goblin Hut Barbarian Hut Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Princess Barbarian Hut
Fireball Princess
Lightning Fireball Goblin Hut Barbarian Hut
Lightning Fireball Barbarian Hut
Fireball Furnace
Fireball Furnace Witch Princess
Furnace Witch Princess
Fireball Barbarian Hut Lightning Princess
Fireball Lightning
Lightning Fireball
Lightning Fireball Princess
Fireball Lightning Princess
Lightning Fireball Goblin Hut Barbarian Hut Princess
Lightning Fireball Princess
Lightning Princess Fireball Furnace Goblin Hut Barbarian Hut
Lightning Fireball Furnace Goblin Hut Barbarian Hut Witch Princess
Lightning Fireball Furnace Goblin Hut Barbarian Hut Princess
Lightning Fireball
Lightning
Lightning Fireball Princess
Lightning Fireball Witch Princess
Lightning Fireball
Lightning Fireball Princess
Lightning
Lightning Fireball Barbarian Hut
Fireball Furnace Witch Princess
Witch
Fireball Witch Lightning Princess
Fireball Lightning Witch Princess
Fireball Lightning
Lightning Fireball Furnace Witch Princess
Lightning Fireball Goblin Hut Witch
Lightning Fireball
Lightning Fireball
Lightning Fireball Princess
P.E.K.K.A
Fireball Lightning Princess
Lightning Fireball Goblin Hut Barbarian Hut Witch Princess
Fireball Lightning Witch Princess
Fireball
Fireball Lightning Princess
Fireball Lightning Princess
Lightning Fireball
P.E.K.K.A
Fireball Witch Lightning Princess
Fireball Witch Lightning Princess
Lightning Fireball Witch Princess

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